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transfer list spamming

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From: Heathcoat

This Post:
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183259.23 in reply to 183259.22
Date: 5/19/2011 4:33:23 PM
Overall Posts Rated:
9191
I agree with what you said, but that player is being overpaid for, imo.

Often times sellers not only want you to pay for the training they have recieved and the promise of more pops, but they want you to pay them for all of the training you will give them once he is yours as well. I see young guys with planty of potential on the TL all the time who are priced higher than they will ever be worth even after training two more seasons or more. It's silly. I will pay you for potential, but not my training too.

My suggestion is to have a listing fee every time you TL a player. This fee is 1% of the listing price (assuming 1000 min bet, none of this 1$ crud). This way if you really want to sell a guy and list him for 1k, you lose 10 bucks. If you think your guy is worth 1 mil and he will sell for at least that much, the 10k listing price isnt that big of a deal. However if you insist on listing your 200k guy for a mil every three days, then you will be paying 10k every 3 days to try and find a sucker. Good luck with that.

This Post:
00
183259.24 in reply to 183259.23
Date: 5/19/2011 7:29:23 PM
Overall Posts Rated:
237237
I agree with that and quite like your idea but I think with a few amendments will be better:

1. Raise the tax rate to 3%-5% as 1% is too little especially when it is common for guys to list them at 1 mill+ (Maybe its just me cause when you are in higher leagues the players you are looking for are 1 mill+ players in the TL) 10k on a 1 mill listing is nothing at all and would not do much to deter listers

2. No tax to be charged if your player is sold. If your player gets sold successfully it means you did not list your player above market means. I don't think charging a listing fee for them is fair as agents already take a proportional of the fee. This should be a phising tax rather than a listing tax

This Post:
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183259.25 in reply to 183259.24
Date: 5/19/2011 8:02:43 PM
Overall Posts Rated:
9191
That's one way to go, I suppose, but I wouldnt support that high of a tax myself. The idea from my perspective is to have some consequence to TL spamming and to make managers think more about when and how much to TL their guys for. Too high of a tax will go beyond altering strategy and move into free market limitations and price norming. I think it is imperative that changes dont drastically effect the free market economy. I would prefer a change that rewards responsible TL listing instead of punishing those who like to test the market. Listing a 200k player for 1 mil is going to get costly, but a new change shouldnt completely hammer a guy who lists a 200k guy for 300k.

Message deleted
This Post:
00
183259.27 in reply to 183259.26
Date: 5/23/2011 10:24:40 PM
Overall Posts Rated:
152152
most new managers don't have 1.9 mil.. if a guy has 1.9 mil to spend then he probably has some experience. If he's been playing for a few seasons and spends it on that guy then he obviously made a really dumb mistake and that's on him. Even so, mistakes made by new managers are part of the game and there is no mistake that a manager can not recover from.

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From: Nick

This Post:
00
183259.28 in reply to 183259.18
Date: 5/24/2011 6:14:30 AM
Overall Posts Rated:
6868
Ok, you have suggested a lot of things, but every sugesstion you've made has it pros and cons. That's probably the reason they are not implemented; there are too many cons. Some examples:

I suggested a long time ago that they allow us to set autobids, where we set an amount and we automatically overbid any other bid till that amount is reached or passed.
The fun of this market is that you have to be online to buy a player. In this way, the more active players have more chance to buy nice players. You have to spend time on the game if you want to become better.

I hvae suggested making bids extend an extra day if bid is raised by X% in the last hour.

What are the pros of this idea? Deadlines are already been extended when a bid is placed in the last 2 minutes or some. You want to know when you're player is going to be sold. When he leaves your team. When you can't use him anymore. The same is for your opponents. You want to know what kind of players are available at match time. This suggestion is going to be really bad for B3 and PO games, because of the transfer deadline. Because of this, IMO it's impossible to implement.

I have suggested allowing the seller to choose to list for 3 days, 5 days or 7 days.
Could be implemented, but does it add something to the game? Please let me know.

I have suggested all auctions ending at the same time each week, or a few times a week.
How about the time differences? BB is played all over the world; IMO it's impossible to implement such a feature. And again: what does it really adds to te game?

There are solutions but I don't think the BBs think the market is broken they like it the way it is I suppose.
I agree. They probably do not think the market is broken like the way you suppose. Because they are the ones who implemented it and managing/maintening it. They have the log files, the reports and so on. We, users, haven't got that much information about the market.

But indeed. I think there has to be a little fee for listing a player. Maybe 1-3k or something.
There is already a fee for selling players. Like 7% when the player plays a long time in your team. Maybe this could be reduced to 6% when the player is sold and another 1% of the starting price each time you list a player.

So you won't loose extra money by fees when your player is sold, but you have to think twice when listing a player.


Last edited by Nick at 5/24/2011 6:15:20 AM

When I run into an invisible spider web, I instantly become a kung-fu master.
From: Nick

This Post:
00
183259.30 in reply to 183259.29
Date: 5/24/2011 6:56:52 AM
Overall Posts Rated:
6868
Uhh no, why do you ask that?
I just think your suggestions are not realistic.

Last edited by Nick at 5/24/2011 6:57:19 AM

When I run into an invisible spider web, I instantly become a kung-fu master.
From: Nick

This Post:
00
183259.32 in reply to 183259.31
Date: 5/24/2011 7:32:36 AM
Overall Posts Rated:
6868
Why should I do that? I've nothing against you or you idea's and to be honest, I didn't saw that your post was from 5/6/2011. Sorry for that ;-)
I only wanted to explain why your suggestions weren't implemented before.

When I run into an invisible spider web, I instantly become a kung-fu master.
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