what have you for Guards or SB attempts on Jump Shots vs inside shots. so like an OD:SB comparisons?
After Marin changed SB, some managers and I analysed a bunch of games in my federation.
Our result:
95 Blocks against Driving Layup (close range)
94 Blocks against Jumper (mid range)
70 Blocks against Dunk (close range)
39 Blocks against Tough inside shot (close range)
22 Blocks against Tip-in (close range)
21 Blocks against Layup (close range)
16 Blocks against Fade away (close range)
5 Blocks against 3er (long range)
There are four different kinds of jumper (all four mid range actions) and the jumpers are second behind driving layups.
I still don't know how the engine defends these jumpers. But I think there is a ratio of OD:ID and as soon as the shot attempt occurs, SB will kick in. So the same like in the paint.
For my team, I use always SB 7+ Guards. OD does most of the work for them, but it's nice to know that there is a second skill which influences the shot and I think sometimes it makes a difference. My SG has SB 8 and he has 1.3 blks/game. My SF has SB 12 and has 1.5 blk/game. Both defend outside because I play a 3-2 zone. So for outside players it's okay.