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Elastic effect

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288495.23 in reply to 288495.22
Date: 7/21/2017 7:24:07 AM
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14901490
I think it's wrong and I would not recommend it. Even if you train 1v1 the elastics on ID from IS will be normally quite low (unless ID<<<SB) and SB will be the fastest training skill anyway.

At the most basic level Elastics and Secondary training are obviously connected: the skills which influence others through elastics are also trained by those skills as secondary training. Therefore you have a trade-off, do you train JS and get HA/DR as secondary training (and boost HA/DR elastic) or train HA/DR and JS as secondary (and boost JS elastic)? You do the second because the overall training is faster AND because HA/DR are connected to more skills (elastic/secondary training) than any other skill.

The answer is: forgetting about training targets, it's best to train the skills which train faster or that set up the elastic effect for other skills.

Now the situation for inside skills is as follows:
Main training // Secondary training // Elastic boost from // Elastic boost to (from primary training)
IS // ID (10%) + JS (20%) // ID+JS // ID + RB
ID // SB (20%) + IS (10%) // SB+IS // IS+RB+SB (full) + OD (60%)
SB // ID (40%) + RB (20%) // ID+RB // ID+RB
RB // ID (10%) + IS (10%) // ID+IS // SB

So in practice:
a) SB baseline is faster than any other inside training by quite some margin and RB is the slowest (all of this is due to secondary training being lower)
b) only a very high positive gap in IS (IS-ID) and/or high negative gap in SB (ID-SB) will change this due to the elastics on ID, making ID faster than SB. Without no gap in SB, you'd need like +12 IS over ID for ID to train faster than SB
c) in terms of the elastic effect on other skills both ID and SB boost the other 2 you want to train
d) my advice would be to train faster towards the skills that matter to your goal. In your example it's ID/RB/SB. SB trains both RB and ID why would you train ID first? It has a little elastic boost from IS, but not enough AND it trains IS as secondary instead of RB which matters to you.

Bottom line, train SB first as a priority over ID and ID over RB. If you don't care about training any more of IS then you'd have to remove that from the secondary training equation and it would make SB even better to train first. All of this up to the point where elastics affect skills enough to change the fastest training skill. At that time, in terms of pure overall speed it does not matter anymore, they become almost identical and you may as well rotate between different skills.


Edited: changed a mistake in the table and made it more comprehensive.

Last edited by Lemonshine at 7/21/2017 11:30:39 AM

From: GM-hrudey

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288495.25 in reply to 288495.24
Date: 7/21/2017 9:46:33 AM
Overall Posts Rated:
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The other thing is that, at the end, we're talking maybe the difference of a couple of weeks of training over the course of many seasons. If you're looking to completely maximize a player's ability, of course, going to that level of detail may be necessary, but if you're building to a specific target or even just a general profile, it might just be best to go ahead and train the player to get to the skills you need in a manner that makes him most helpful (i.e., instead of trying to min/max elastic effect, maybe train him in an out of position skill in a week where you have easy or unwinnable league games, and in his most natural position if that week it may mean the difference between a win and a loss).

I can't agree more, though, with you and Lemon that you don't want to end up not being able to reach the levels you want in the skills you find important because you were too focused on 'efficiency' and the skills you got to speed up his training ate a bit too much potential. That shouldn't be an issue for a well-managed, intelligent training plan, but for dopes like me who trained three seasons of JR, then a ton of SB, and are now bumping into cap range trying to get some OD, it may present an issue. (Of course, in my case it's just the slowness of training at their age now, not cap issues yet, but I've already had to scale my target OD down even if speed weren't an issue).

From: Quno

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288495.26 in reply to 288495.24
Date: 7/21/2017 10:01:49 AM
Bronx Wings
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So one of players I'm training have 11 HA, 12 DR. Should I stop training him in 1on1 guards because you said it will slow down training of HA/DR since his OD is 3?

From: Lemonshine

To: Quno
This Post:
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288495.27 in reply to 288495.26
Date: 7/21/2017 11:12:57 AM
Overall Posts Rated:
14901490
What is his potential? What is your plan for him?

As a rule of thumb, 1v1 is so fast that for it to be slower than other skills (say JR), most of the times and the real benefit is that, of course, it does set up the elastic on every other outside skill and you can train 6 players instead of 3.

In any case even with very low ID your player should train faster in OD than in 1v1 now, so if you have only 3 trainees I'd give them some OD too.


There is another insidious thing to account for when looking at 1v1 training, especially for guards.
1) HA elastics are not the same as DR elastics. HA depends on OD and DR, DR depends on JS and HA
2) 1v1 trains JS but not OD (HA trains OD as secondary but it's a one-position training)
3) This means that training 1v1 always results in more DR than HA training in the long run, both due to the baseline speed and the fact that DR benefits from the elastic effect from JS growing, while HA does not and the lower OD is to begin with the more the difference due to training will be

Last edited by Lemonshine at 7/21/2017 11:46:42 AM

From: Quno

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288495.28 in reply to 288495.27
Date: 7/21/2017 11:42:02 AM
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His potential is 7 (PAS) and I want to make him balanced. But the only problem is, I have a 18 MVP USA trainee who is far behind on HA/DR

From: Lemonshine

To: Quno
This Post:
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288495.30 in reply to 288495.28
Date: 7/21/2017 12:26:41 PM
Overall Posts Rated:
14901490
Personally I'd stop training 1v1 or do some sessions only when you need to have the flexibility or when there are only 2 games in a week (ASG and last week) and go for OD now. Even without doing any extra training HA and DR will both reach 14 from secondary training probably.

However because that MVP 19yo is your own draftee, I'd prioritise him unless his skills are quite bad. In this case you may want to train 1v1F for the rest of the season. This would mean that you'll have to be careful with the PAS in the future because his HA/DR are too high and count towards the cap. The alternative would be to sell the PAS and get an equivalent trainee who fits better with your main trainee (if you decide that the American MVP is your main guy)

Last edited by Lemonshine at 7/21/2017 12:27:34 PM

From: Quno
This Post:
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288495.31 in reply to 288495.30
Date: 7/21/2017 3:38:16 PM
Bronx Wings
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Overall Posts Rated:
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I'm so sorry I turned this elastic effect thread into a training advice thread. But here are the players.

http://lien.buzzer-manager.com/r2vtd4yzlvy3l7qgw338admmhb...
http://lien.buzzer-manager.com/c3k72b6wsv0t705kfpjp2fzlqm...
http://lien.buzzer-manager.com/gv0szex4qqso8zkj3pyo3u1pfq...

Last edited by Manon at 7/22/2017 2:16:19 AM

From: Quno

This Post:
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288495.33 in reply to 288495.32
Date: 7/22/2017 3:19:13 AM
Bronx Wings
IV.4
Overall Posts Rated:
1111
Yeah, I have a lot of 18-19's year olds on my team who need training.

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