I guess I'm trying to say that while the team ratings can tell you how to profile the skills of the different roles on your team - where to put your scarce resources first - what they cannot do is to represent where the weakest links on your team are for different types of plays. Often these breaking points within your lineup will have rather low weight in the team rating formulas (say a forward that has atrocious passing), but they go a long way in explaining why you often have two teams in a league that produce similar team ratings on the same tactics, but that are still far from equally strong.Is it easier to play run and gun? Maybe, because in run and gun everybody shoots from wherever they are when they get the ball (exaggerated), but exactly for this reason that's a tactic that is pretty easy to defend as well - just get your OD (and partly ID) levels up and you'll beat this team. An inside team with some hidden strengths is a wholly different affair. It doesn't need the most sophisticated managers in the game to build such hidden strengths - often one can work with what one has. If your best center was born with OD 7 or PA 6, that is something you can build a strategy on. On this level Buzzerbeater is a much richer game tactically than some voices in this thread seem to believe.