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Draft List Questions~

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146657.236 in reply to 146657.234
Date: 6/16/2010 4:42:23 AM
Overall Posts Rated:
168168
This is my first season too. But here's what I did.

1) I moved all the draftees with 1 & 2 ball skills to bottom
2) I moved all the draftees with 1 & 2 ball potential to bottom
3) I moved those with 4 - 5 ball skill / potential to the top
4) I moved the ones in the position I wanted to train (i.e inside based or outside) to the top)
5) I compare the grade ratings and tweak the top picks
6) I look at the rest of the draft and see if any 3 ball - 4 ball ratings are worth moving up
7) I make tweaks based on the game stats. Shots made, assists, turnovers ( I want guards)

note:
I also move 3 ball players below unknown players. Since l like gambling a lil : )
I also did pick a few with high potential ratings but low skill ratings. Since I don't mind taking time to train them. Or if their skills really blow, I can always sell em off : )

Like I said, its my first season. So I'd wait for some one else to give u advice as well. No rush... there's like 10+ days to finalise your draft picks ;P

This Post:
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146657.237 in reply to 146657.236
Date: 6/16/2010 4:55:43 AM
Overall Posts Rated:
22
These are all pretty accurate and will hopefully help you make an informed decision, several people have contributed to the lists i have posted not just me so dw guys its not based off my experiences alone.

1 thing to note though is there is still some contention as to whether MVP is 4 or 5 balls, i've been told someone got an MVP with a 4 Ball pick and MVP with a 5 Ball pick, but regardless i still think the list is useful especially to the new guys.

The first one explains how many balls equates to each potential level. The second list is what each ball from the star rating equates to salary wise, again this is probably the roughest of the lists but it should provide you with a general range that you can use. Finally the last list just shows you what salary a player will "cap" at given a certain potential.

Now i must also add that for this kind of thing potential ISN'T EVERYTHING, it is important and if you have an early pick i would definitely suggest going for your best chance. Yet if you are looking for a player that you wan't to train up, for many of you (myself included) Allstar potential is enough, even star maybe. Well to be honest it all depends on how much training you will be doing so make a wise decision because it may be better to go for someone with 5 star rating and only 3 potential rating. At least that's my opinion. I hope you find this info useful, if anyone has anything to add to it just post it i will be glad to keep updating and changing the list :)

Potential Guide

1 Ball: 1-2 Announcer- Role Player
2 Balls: 3-4 6th Man- Starter
3 Balls: 5-6 Star- All star
4 balls: 7-8 P. All star- Superstar
5 balls: 9-11 MVP- ATG

Rough Salary Guide

5: Stars >3700
4 Stars: 2800-3700
3 Stars: 2300-2800
2 Stars: 1900-2300
1 star: <1900

Potential Salary Cap

0 Announcer: < 5k
1 Bench warmer: < 5k
2 Role player: < 9,5k
3 6th man: 11.5-13.5k
4 Starter: 21-24k
5 Star: 33-40k
6 All Star: 43-65k
7 Perennial all star: 80-100k
8 Superstar: 125-145k
9 MVP: 195-230k
10 Hall of famer: 500-900k
11 All time great: 1M+

From: Axis123
This Post:
00
146657.238 in reply to 146657.1
Date: 6/16/2010 4:55:56 AM
Overall Posts Rated:
299299
........and now we wait to see who we get.

This game, all this waiting.

But...

Just...

Can't...

Get...

Away....

This Post:
00
146657.240 in reply to 146657.236
Date: 6/16/2010 5:41:23 AM
Aussie Pride
ABBL
Overall Posts Rated:
544544
I pretty much do exactly the same thing when i'm ranking my players.

This Post:
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146657.241 in reply to 146657.239
Date: 6/16/2010 5:41:39 AM
Overall Posts Rated:
217217
like i said last draft the box score is useless.
you dont know what the stats of the guy he was playing there for he may have scored 40 and got 20 rebounds because he was up against a guy who had pitiful skills on everything.
ignore the box score completely

This Post:
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146657.243 in reply to 146657.242
Date: 6/16/2010 7:56:09 AM
Overall Posts Rated:
11
Could you help me out with the draft list?My scout scouted some players and there's a total of 10 players with 5 ball ratings,but only one of them was scouted the second time.He has 4 ball potential,but he's 19 years old.So should I put him first in my draft list or should I put some of the other players with 5 ball ratings on top?

This Post:
00
146657.245 in reply to 146657.237
Date: 6/16/2010 10:47:18 AM
Overall Posts Rated:
168168
thanks. Good info to have there : )

I'm curious about this tho, not quite directly pertaining to the draft, but bear with me.

I've asked in the forums before regarding potential and soft caps and age. But I didn't really get an answer that made complete sense to me. Basically it was 'its like this... there for it is...' kinda replies.


If I were to get a lets say, PLAYER A - All Time Great potential but he has a starting poor skills set. Lets say he has 2,000 for his salary.

Most people have said its not worth buying the player to train because of the poor initial skills. He would take too long to train, and probably not reach his full potential. True?

This is based on these facts from my understanding:

1) Training slows down A LOT after the age of 25.
2) You waste time training poor skills when you could be training another trainee with a better starting skill set (for simplifications sake... a higher wage).

What confuses me is this:

With a higher potential, the salary cap for the player is obviously higher.Therefore you can train the player for a longer period of time. By this I mean the pops will be more consistent and take longer to slow down, compared to, lets say for an extreme contrast, PLAYER B an announcer with a really good starting skill set.

So by this, logic dictates to me that if I'm willing to be patient and focus on training PLAYER A in the long run, I'll finish with a better player than if I had decided to just invest in a player, PLAYER B, with lower potential but a better starting skill set?

I buy both PLAYER A and PLAYER B and train them equally (lets jus say in theory all factors being equal) There will be a time where the pops for PLAYER B will slow down a lot faster than PLAYER A. Therefore, chances are that PLAYER A will eventually be the better player with continued training.

Plus since his original skill set is lower, that means he can get more pops, meaning you have more control over which skills you want trained, and moulding the skills for towards the salary cap you desire.

Obviously it will slow down after the age of 25 as well, but even then the training would be faster an still possible for PLAYER A than PLAYER B.

True / False?

For me, I rather have ONE good player and train and keep him for many many seasons as a long term goal. And perhaps another side trainee for short term purposes.

Am I making any sense? Or can some one explain to me where I've misunderstood.

Last edited by Simply Vince at 6/16/2010 10:49:16 AM

From: pmfg10
This Post:
00
146657.246 in reply to 146657.245
Date: 6/16/2010 11:02:36 AM
Overall Posts Rated:
206206
If you want a draftee to train for the u21 you probably should be looking for medium potential but high skills right now. If you want a player to train for the AA you have to focus on a higher potential. You can train his skills while he is playing scrimmages and don't hurt your team's perfomance in the league. In a few years he will be worthy to your team. If you want a player to be good for your team in the III and IV you could look for a starter/star potential.

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