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Bugs, bugs, bugs > Irrational decisions – game engine failed to be even close of "real” game development

Irrational decisions – game engine failed to be even close of "real” game development

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102754.24 in reply to 102754.23
Date: 8/6/2009 10:27:57 AM
Overall Posts Rated:
458458
I would just like to offer a possibilty from real life. With 8 seconds left, the coach told his team to take a quick shot so that, if missed, they could fight for an offensive rebound. On the inbounds play, the center was left unguarded so he slid out past the 3-point line, got the ball, and let it fly. This is a common tactic in basketball- shoot and crash the boards so if the shot is missed you have another chance rather than hearing the buzzer.

I agree that the GE does not always pick the "perfect" option. I have never been involved in a basketball game where the "perfect" option was chosen every time. Has your team ever called a timeout with a few seconds left in a 1-point game only to find they had no timeouts left? Not that crazy? Check NCAA final game when Chris Webber was a freshman at Michigan.

Once I scored a basket that still makes me laugh.
From: kLepTo
This Post:
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102754.25 in reply to 102754.24
Date: 8/12/2009 10:25:30 AM
Overall Posts Rated:
102102
I've watched almost every one of my team's game this season (except scrimmages) and I only remember one game where my team played really stupidly in the last seconds. Your game (OP) was a statistical blip.

From: Iron 121

This Post:
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102754.26 in reply to 102754.25
Date: 8/12/2009 10:42:20 AM
Overall Posts Rated:
373373
I have seen a lot of games in Europe for the last 15 years . There were such stupid coaching decisions ! It is normal - sometimes these things happen.