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Suggestions > Income should reflect the league competitiveness

Income should reflect the league competitiveness

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This Post:
22
206173.24 in reply to 206173.22
Date: 1/13/2012 12:43:31 AM
Overall Posts Rated:
587587
This calculation can easily be done on yet another day, and its result used for the next Weekly-salary-payment.

What would you like to call this 8th day of the week? :-)

This Post:
11
206173.25 in reply to 206173.24
Date: 1/13/2012 12:49:20 AM
Overall Posts Rated:
968968
Piniday? Salarycapday? Tradeday? NodivIordivIIallowedtosuggestthingsday? I like them all :)

This Post:
00
206173.26 in reply to 206173.24
Date: 1/13/2012 1:21:41 PM
Overall Posts Rated:
105105
I don't know how you count, but I count 1 (Weekly expenses), 2 (Training), 3.

I don't really know on which base one counts - 1, 2, 8...

But I guess when the arrow is so far from the target, one needs to do a lot to move the target to the arrow.

This Post:
00
206173.28 in reply to 206173.27
Date: 1/13/2012 2:39:08 PM
Overall Posts Rated:
105105
1,2,3,4,5... 6!!! [Still not 8...]

The daily update is DAILY, and comes in addition to all of the above counting.

This Post:
00
206173.31 in reply to 206173.26
Date: 1/14/2012 8:36:53 AM
Overall Posts Rated:
587587
I apologize for making both the point and the joke unclear.

This Post:
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206173.32 in reply to 206173.24
Date: 1/17/2012 4:50:38 AM
Overall Posts Rated:
105105
And as been proven on a different suggestion http://www.buzzerbeater.com/community/forum/read.aspx?thr... that is much heavier for servers, there is definitely time for calculating that.

As there was no objection to that suggestion, regarding the "when" raised here, a question is raised - Why here some users decided there is problem with the servers, and do they believe that throwing the "servers is already busy" wild-card, when they have not a single argument against, will work when the developers will read this.

Last edited by Pini פיני at 1/17/2012 4:53:36 AM

This Post:
22
206173.33 in reply to 206173.32
Date: 1/17/2012 6:30:11 AM
Overall Posts Rated:
587587
And as been proven on a different suggestion (http://www.buzzerbeater.com/community/forum/read.aspx?thr...) that is much heavier for servers, there is definitely time for calculating that.

I don't see how that suggestion proves anything, nor do I really see why this is addressed to me. It is a suggestion about adding a small international league competition, which I assume would be run in parallel with the existing B3 tournament. It is no proof of anything.

Does that suggestion imply added load? Surely. What is the point in schedule this added load is introduced? Parallel to B3 games, I assume. Which calculations take priority in BB? Running games.

Why here some users decided there is problem with the servers, and do they believe that throwing the "servers is already busy" wild-card, when they have not a single argument against, will work when the developers will read this.

Whether or not added load is a problem for any given suggestion is always a new discussion. How much extra complexity and load is involved, at which point do the calculations take place, how often do you need to run them,, what is gained with the feature, etc. All that needs to be taken into account. Discussions about the complexity or server load often help in improving the suggestions and, very importantly, in forming the user expectations. I don't think anyone assumes the BB team actually look at the suggestions and think "this seems nice, but there is some dude who says it's too complex - so, let's not do it".