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Suggestions > Having history TL

Having history TL (thread closed)

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This Post:
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210662.24 in reply to 210662.23
Date: 2/18/2012 4:40:58 AM
Overall Posts Rated:
587587
Hiding the players name and nationality?

Yes, for price checking purposes. Of course, in the TL search you get the name and nationality since you need to buy a specific player anyway, not just a comparable skill set.

This Post:
11
210662.25 in reply to 210662.22
Date: 2/18/2012 4:41:31 AM
Overall Posts Rated:
13691369
Actually I think an overhaul of the TPE is due.

Instead of making a TL history, I´d prefer to have a TPE search. For example "show me the range of all PFs in the age of 25-26 with Superstar Potential, 11+ in rebounding and 7+ in OD".

So instead of generating an automated TPE, let´s make a customizable TPE - you can enter age, size, potential and up to three skills in a logic combination, and you get a TPE based on the last 4, 8 or 14 weeks (your choice).

And by "logic combination" I mean any combination of "not more than", "at least", "precisely" and stuff.

Last edited by LA-seelenjaeger at 2/18/2012 4:42:28 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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210662.26 in reply to 210662.25
Date: 2/18/2012 4:45:30 AM
Overall Posts Rated:
587587
This is basically how I understand the "good part" of the suggestion. I would include an automated default TPE there, too, since many users would not utilize the search properly. There is no need to punish them too much for being lazy or incompetent. That would just increase the need for GM work. :-)

This Post:
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210662.27 in reply to 210662.26
Date: 2/18/2012 4:50:36 AM
Overall Posts Rated:
13691369
Right. The part about the whatever TPE TL beeing anonymous is pretty key though to me.

Last edited by LA-seelenjaeger at 2/18/2012 4:50:48 AM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
210662.28 in reply to 210662.24
Date: 2/18/2012 5:05:16 AM
Overall Posts Rated:
406406
Hiding the players name and nationality?

Yes, for price checking purposes. Of course, in the TL search you get the name and nationality since you need to buy a specific player anyway, not just a comparable skill set.


Okay, now I get it... I dont know if adding more eBay-features would be that good for the game. XD

Improved TPE would be sooo much better, as it would help users that dont have a lot of time to scan the markets.


This Post:
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210662.30 in reply to 210662.29
Date: 2/18/2012 5:43:05 AM
Overall Posts Rated:
406406
Maybe BB could ask formula mastermind Josef Ka to come up with a new TPE.

This Post:
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210662.31 in reply to 210662.20
Date: 2/18/2012 2:36:40 PM
Overall Posts Rated:
105105
I agree that this would be a nice feature to have. But i dont set it high on my to create list though. But when/if there is time it couldn't hurt.
The showing of skills could be discussed and could probably be a bit rougher then showing exact skills.

?¿?¿?¿?
most of players are sold when they dont get any train, their skills will be the same!!!!!
are we getting crazy???????????????
And the claim here is...??? What is your claim here, except that you like it to stay the way it is currently is, due to your way of playing this game???

BTW... Does BB-managers in the real world can get information on previous transactions and deals?
They do. Maybe not accurate to the penny on some leagues, but close enough.
No one would think that Navaro is being payed 100M$ a year, or that he had been purchased by that amount.
then, lets make the skills (all) public ...
you want to know the skills of all players however it will be xddddddddddd
i repeat, you want a nintendo game ...
what do you want so easy game for??
if you know the skills of all players what is the funny thing in this game??
your comparations are ridicolous, you can see the skills when you are going to pay, this is a computer game, a good one, but not real

Again, there was a single claim here - "the skills are exposed".
But, that had been answered - the name of the players is irrelevant, so nothing that is not needed is exposed.

I agree. This game shouldn't be an easy game... for those BB-agents. :+D
Hence, this suggestion is such a good one.

Last edited by Pini פיני at 2/18/2012 2:38:54 PM

This Post:
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210662.32 in reply to 210662.31
Date: 2/18/2012 3:01:39 PM
Overall Posts Rated:
105105
The TPE misleading direction;

There is a TPE. It is upon a formula to make it worth something.
Currently, at not so rare cases it gives nothing "Very few player like...", and in general, it seems that it is uses a very wrong formula.
I can bet that it uses only few skills, which means that two players that should be priced differently will be priced the same, and vice verse.

TLH is much easier to implement (another reason, why it is better, at least for the first tryout...).
TLH will not give wrong value per skill, and create misleading value for a player.
It will give exactly the value of a player, and will make the market much more balanced, and normal.

The prices will not be upon coefficients that has nothing to do with real market value.
Each user will get all the relevant, and not biased information for defining player value.

This Post:
00
210662.34 in reply to 210662.32
Date: 2/18/2012 4:12:50 PM
Overall Posts Rated:
587587
TLH will not give wrong value per skill, and create misleading value for a player.
It will give exactly the value of a player, and will make the market much more balanced, and normal.

The prices will not be upon coefficients that has nothing to do with real market value.
Each user will get all the relevant, and not biased information for defining player value.

There is actually no real reason to believe the current TPE method is much different from the TL search in terms of defining what sort of players are looked for. There is no magic to TPE, it compares a player against actual past transfers of similar players. The issue is that what exactly is compared is presented in a pretty vague way; and in case there are no matches or the matches are all over the place, we have no change of changing the comparison criteria to make it more relaxed or specific, respectively. Effectively, we therefore do not know what "similar" really means in this context. It is possible that the comparison looks at only a single skill (the one reported) and some sort of (weighted) sum of all skills. It is also possible that the comparison is based on a number of skills relevant to player's position. It is also possible that the search appears exactly like the TL search where the requested skill levels are derived from some past set of statistics as a function of the player skill set. And so on and so on. There are many ways to approach the problem, but all solutions will give pretty good output on average.

As an example, I currently have 13 players in my team. I get relevant TPE for 5, useless TPE for 2, and no TPE for 6 players. I believe I could at least improve the TPE for the 2 problematic players if I had access to the TL filters and a history search. Improving on the 5 players getting fairly good TPE's would be more difficult and not really needed anyway. I would still prefer to know what exactly they are compared against.

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