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The Bad Effects of Game Day Preparation Feature

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254335.26 in reply to 254335.23
Date: 1/22/2014 8:16:31 AM
Overall Posts Rated:
32293229
That may well be why he took so many shots, in fact - because the opponent was simply awful.

It's because I use the motion offense, not because his team is awful. In motion, the focus will be outside, All 5 players will shoot more frome the outside, even the center and the power forward. I use the motion because of this GDP, It is for him and for my other opponents, to make them think that my team can also play outside game.


If he were going against a much better defender, even in motion, he wouldn't take as many outside shots (unless his passing and driving were also terrible and he got stuck with the ball outside, and had to shoot to avoid turnover) or unless it was very late in the shot clock (or end of half prayer, which at least one of his three point attempts was). The unfortunate truth is that the way the engine works, a mediocre outside shooter against an atrocious outside defender is a better shot than an open shot for a much better outside shooter. So if your player has the ball, he'll definitely shoot it more frequently if he's being defended by a terrible player.

As far as using motion to show you can play outside, that's a good idea, but this wasn't the game for that. Your opponent's roster is begging to be attacked inside. Knowing what you're best at is good, but that was the game to run an LI or low post to show you're capable of going inside, and save the motion for a team that is similarly weak on the outside.


I'd personally suggest you focus more on learning how to manage your game shape to at least the level where your top players aren't in inept GS before pointing the finger at the GDP

I am managing the gameshape, the stamina, even the free throws. I only don't have good trainers as you. there are times that gs, goes down even if you don't want it. GS is always changing here.


You played Szkandera 118 minutes last week, 96 the week before and 120 the week before that, so that's why his GS is so bad. And the weeks over 100 you had Cup games against bots, so there's no reason whatsoever you should have needed to play him that much. If you can't manage to avoid overplaying guys while carrying a sixteen man roster and playing against bots, you absolutely are not "managing gameshape" other than "managing to destroy" your gameshape.


It's only this time that I am lamenting in buzzerbeater, when they implemented the GDP, and they implemented it without warning, heck they just implemented it. other features i have no objection. But this is really absurd, guessing opponent's tactics in order to win.


They announced it a full season in advance, and had it in place for scrimmages a half season in advance. While there is some valid concern that the amount of the effect may be too big (I think one prediction is on the level of a 10% adjustment to defense, which is pretty massive), the thought that it's just now a guessing game is a complete overreaction, sounding more like someone who is just finding more reasons to blame the game for his failures.

This Post:
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254335.28 in reply to 254335.27
Date: 1/22/2014 8:46:23 AM
Overall Posts Rated:
88
I know that my starters is overplaying now, coz i am still in the national tournament, i also did not expect to make that far. I don't have other reliable players to substitute for them. And I badly need funds, winning a national game can also gain some funds.

To be honest, I only want my team, to play in their true strength, but with this GDP, playing in your true strength will suffer penalty of having your tactics being predicted. If there is an issue against the "LI", they should fixed the game engine. or improve other offensive and defensive tactics. But what they did is using GDP, it's just like putting a band-aid against a wound infection instead of curing the wound infection itself. Well it's ok, just play with this.

This Post:
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254335.29 in reply to 254335.24
Date: 1/22/2014 8:55:18 AM
Overall Posts Rated:
88
you have a point, if he always use LI, then you dont have to guess what will you put in the GDP. but in the long run, if he decides to still continue playing this buzzerbeater, he will surely wont continue to play LI or else he is always in disadvantage. In the long run, other's will continue to try to think what will they put probably in gdp. Teams will try to risk and have educated guess with gdp, and will also try their best to be unpredictable. While other's won't risk guessing the gdp. So that is how the future of the buzzerbeater will be, with the GDP.

From: Sir EmZ

This Post:
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254335.30 in reply to 254335.25
Date: 1/22/2014 9:11:09 AM
Overall Posts Rated:
88
Base on your coaching, you did not also predict, but you try something to counter his strategy. you use something like 2-3 zone def, etc. but with GDP you just try to think what is his focus and phase of game, and then nothing more. If you got it right, you got the bonus.that is what i am pointing out. they create this GDP, maybe because of the dominance of LI. But we can also adjust our defense here. we even have an option wherein the players can play different position in the defensive phase of the game. we still lack other options like double teaming, trapping, etc. Well it's only my second season, so i barely know this LI issue. in my last tournament, the most use is the base offense. And i don't use the LI, i only used push the ball.

I only think GDP is not right for the game. It forces team to play other offensive tactics even if it's not appropriate for the team or the will suffer the penalty of playing their primary team tactics.

This Post:
00
254335.32 in reply to 254335.31
Date: 1/22/2014 11:32:39 AM
Overall Posts Rated:
88
I just looked in the BB champs and world tournament. LI is the most used tactic, almost 99% used it. But I dont think its LI that makes winning the game. It will still depend on the strength of the team.

This Post:
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254335.33 in reply to 254335.32
Date: 1/22/2014 12:47:06 PM
Overall Posts Rated:
8989
If you have equal weekly salary and one team play li and another play rng with players suits to these tactics, what do you think, which win most of matches beetween their?

I answer - this team which is build for li. I hate it, but in iii legue where we use 50k players maybe it is possible. But in first not, because of cheap is for guards and too big cost of jr for example.

This Post:
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254335.34 in reply to 254335.9
Date: 1/22/2014 1:17:56 PM
Overall Posts Rated:
596596
I know. But then my opponents will use every game, against me .

My team is really affected with this GDP. It iìs because my only 2nd season. I dont have enough funds to buy versatile players, I really mean players that can play either outside or inside, fast or slow pace. I'm also like other's who use only 1 tactic, it's because it is the most appropriate tactic base on characteristic of my team. But with this new rule, I can't do this anymore. Every game, I have to plan what tactics must I used, and it must be unpredictable. For other teams who have enough funds, they can live with this. But for newbies?

I'm also planning in future that my team may develop into typical european/asian team, that can play efficient run and gun game. But with this new rule, I must change my plan. I must now build a team of versatile players, that can play outside and inside. This is even more expensive. Would you imagine how much would cost a center who has a prolific jumpshot? or a shooting guard with a tremendous inside shot?? I really can't immagine!?


I highly recommend mixing it up here and there, even though your strongest offense is PTB.
Sure, you may be worse in the other offense, but if you opponents will always pick GDP on PTB, then you'll have an advantage using the alternate offense. Then, when you come back to using PTB, your opponents may not guess at all, since you're unpredictable, and also, if they guess wrong when you're using PTB, you'll really have an advantage.

Last edited by Iguanadon Joe at 1/22/2014 1:20:17 PM

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