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Whats going on depth charts??

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This Post:
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261684.24 in reply to 261684.23
Date: 8/2/2014 10:43:14 PM
Aussie Pride
II.3
Overall Posts Rated:
540540
In this case the explanation is simple. If it is a blowout and you have a spare player on the bench (Covelo) he will always get subbed into the game.

This Post:
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261684.25 in reply to 261684.23
Date: 8/2/2014 11:05:41 PM
Overall Posts Rated:
536536

Please refer to my post (261684.18)


In the 3 games that you mentioned above, you suited up 9 players in each game.

If training and the game in general was meant to be easy, noobs would have nothing to learn and people would quickly get bored with the game

Ensure that your trainees have high inept or above stamina, suit up only 7 players per game and use defensive swapping if playing a trainee out of position for training purposes

This Post:
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261684.26 in reply to 261684.24
Date: 8/2/2014 11:22:39 PM
Overall Posts Rated:
2525
the spare player i had was listed as the third string for every other position, why not sub him in to there

This Post:
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261684.27 in reply to 261684.26
Date: 8/2/2014 11:24:34 PM
Overall Posts Rated:
32293229
the spare player i had was listed as the third string for every other position, why not sub him in to there


In garbage time, the coach tries to put every starter on the bench. If you have 10 players dressed, and nobody is injured or fouled out, none of your starters will remain in.

This Post:
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261684.29 in reply to 261684.28
Date: 8/3/2014 6:28:47 AM
Overall Posts Rated:
2525
i'm confused why BB should come out with something saying no player is guaranteed 48 minutes in a game? why would this be a good thing and why would this be realistic. If a coach was told to play a guy for the entire game and not take him out, in any real basketball game, that guy would get 48 minutes every time, or at least as long as he did not get injured. I just don't understand why this can't be done in BB, especially if training, the most important aspect of the game, is tied to it.

This Post:
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261684.30 in reply to 261684.27
Date: 8/3/2014 6:30:03 AM
Overall Posts Rated:
2525
what about the 3 games i linked where i only had 9 dressed, that was just back luck once a week for 3 straight weeks?

This Post:
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261684.31 in reply to 261684.30
Date: 8/3/2014 6:57:20 AM
Overall Posts Rated:
536536

what about the 3 games i linked where i only had 9 dressed, that was just back luck once a week for 3 straight weeks?



No bad luck in this at all.

Just bad management to be too stubborn and obstinate to not listen to the advise of only suiting up 7 players.



Last edited by Sid Vicious at 8/3/2014 6:59:13 AM

This Post:
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261684.32 in reply to 261684.31
Date: 8/3/2014 4:21:11 PM
Overall Posts Rated:
2525
this thread was the first i've ever read about suggesting to suit up only 7. Everything else has always suggested dressing 9, a starter and back up for each position except the one your training. Also that seem like really bad coding if you need to only dress 7 to ensure that your player gets full training. Its unbelievably unrealistic, no basketball team in the world suits 7 players. It a major determent when you trying to be competitive. It just don'r not make any sense to me for a game to tie everything important to training and then force you to be very suboptimal lineup and unrealistic lineups to ensure that the person you want actually gets the training.

This Post:
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261684.33 in reply to 261684.32
Date: 8/3/2014 5:24:04 PM
Overall Posts Rated:
536536
Its unbelievably unrealistic, no basketball team in the world suits 7 players



Try coaching under age basketball, more often than not you are happy if 7 players turn up.


It just don'r not make any sense to me for a game to tie everything important to training and then force you to be very suboptimal lineup and unrealistic lineups to ensure that the person you want actually gets the training.



Good Managers find a way, others just complain



This Post:
33
261684.34 in reply to 261684.32
Date: 8/4/2014 4:08:26 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
13831383
Look at it this way. If you want 100% guarantee that your trainee plays 48 minutes if he's not injured or fouled out, dress 5 players. That's your 100% guarantee (barring the injury/foulout).

Then you have a choice to be more competitive, there's way to increase your competitive at a very small chance your player won't get 48 minutes. You could dress 7 players, making sure that the 2 extra players are both reserve and backup for 2 positions each. Another step would be 9 players, making sure that every extra player is reserve and backup for a non-training position. This way you'll almost always get 48 minutes, there's just a very small chance you don't get it. Most of the times it goes right, just not always. That might be explained due to stamina or game pace, or out of position training, or a combination of all these reasons.

You know your options, we've explained how it works. It's up to you to make the decision out of these options and live with it. Make the most of it. Know you've done your best and accept that.

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