Questions and answers related to this topic by Marin in the last ask a BB:
F: Did you change shooting %s. IF not, are you still considering it. IF yes, are you going to be testing any said changes soon in PL/scrimmages etc....
F: I've made some minor adjustments which may or may not have affected some shooting percentages (threes in this case). We are still trying to determine if and how much these changes affected the percentages. We did it to all match types and will continue to do so, altering things little by little.
I refuse to comment on allegations made based on one match. As a statistician, you should why.
Is this going to be reversed if it becomes evident that the effect is larger than expected? And what would constitute too large? 10%, 15%, 20%? Looking at my league statistics from my 2 leagues it looks like around 10%, maybe more, increase in 3pt FG%, but of course we need more data.
You know that I cannot disclose everything, especially not such specific things as percentages. I'll give you a hint though, it's much less.
Looking at only 2 leagues cannot give you a good picture. Looking at just one player, even less so.
1. What - if any - changes are you planning on making to increase the effectiveness of a 3pt shot? When could we expect such changes?
2. What besides having a good amount of JS and JR on a player can you do to increase his percentage?
3. Will having two or three good shooters help increase their respective individual 3pt%?
1. We are working on slowly increasing it, and it's a very long term thing. I cannot disclose much more at this point, sorry.
2. and 3. Can't/won't say. Figure it out! [ :P]
1) I'd also like to know what kind of minor adjustment have been made (in short - scaling OD down or upping JR) if you'd be willing to comment on that; also in relation to outside shooting, this time taking open shots and flow into account, is it true that open shots thus far have been "guarded" in such a way that team rating in OD has been applied to them? If so, I don't think this makes much sense. Would you consider slashing that effect in half (since it completely defeats the purpose of having good flow and getting open looks, which by their very nature are not contested) if you didn't do that already (and of course if you want to explicitly comment on what I said re open outside shots)?
1) It's hard for me to get into such specifics without revealing too much, as much of this game depends on users figuring things out for themselves. This applies to game engine changes too. Sorry.
#1 PLEASE don't make it only about JS. This will killl the team play of the game. PA and HA have to be a factor. Easier said than done I know. I don't have enough data, but what I am seeing so far, HA/PA/JR seem to mean a lot less, as does OD...and it seems like JS is all you need. I hate that idea. Jumpshooters are crap without a team to back them, and like Memphis beating GS in game two, good defence will foil the best shooters in the world. (well at least for 1 game...who knows how the rest of the series will pan out!!!)
I assure you, it's not only JS that you need. I cannot disclose details especially since I would really need to check the code again to remind me of how it exactly works but I am certain of that, it's not enough to have just JS! Also, thanks for the Memphis - GS spoiler, I was planning to watch a replay of it now... Just kidding! But don't tell me any other results though [ :)]