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The Foul System in BB

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This Post:
00
313451.25 in reply to 313451.24
Date: 1/31/2022 12:21:35 PM
Lion Rules Again
IV.19
Overall Posts Rated:
1313
Ok thank you I’ll try again this week, last one 2 match on 3 with my trainees fouled out, or I’ll sell them

This Post:
44
313451.26 in reply to 313451.13
Date: 2/2/2022 6:43:47 AM
KS Goldena
PLK
Overall Posts Rated:
40944094
Second Team:
KS Golden Grizzlies
Aggressive players should be (and I believe they already are) cheaper than non-aggressive players because the buyer assumes a risk.


No, if aggressive player wouldn't only make more fouls but also defend better and cause rival's injuries more often. Then you could build "Bad Boys" team in BB like Detroit Pistons 1989-1990. Aggressive players have currently only disadvantages in BB. I think they should have also advantages.

From: Veoz

This Post:
22
313451.29 in reply to 313451.19
Date: 2/2/2022 10:55:06 AM
Aubel Nation
BBBL
Overall Posts Rated:
3131
Second Team:
Sclessin Fever
How many of those games were set with "let them play" versus "sit them" in the foul trouble setting?



Been playing "let them play" for a little bit more than 2 seasons. "Sit them" before that.

He fouled out again in his last 2 games. With his NT he even fouled out after 13 minutes

He fouled out 4 times out of 10 games this season (counting BBM and NT games). Complete nonsense.

This Post:
44
313451.32 in reply to 313451.30
Date: 2/5/2022 4:23:36 AM
Folgado Lakers
IV.32
Overall Posts Rated:
43304330
Second Team:
Folgado Lakers II
That's gold!

IMO, all points are correct but I miss a parameter: the player's experience.

I believe that, as a player becomes more experienced, he should manage better his aggressiveness. It makes sense that younger players are easily fouled out, but I believe that this could be smoothed as they gain experience.

This Post:
44
313451.34 in reply to 313451.30
Date: 2/5/2022 4:30:25 AM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
Thanks Justin, great post and this is the confirmation for my analysis from 30 seasons ago.
5. Shooting Fouls
- Increasing a player's ID and OD skills doesn't change their foul rate for shooting fouls
- Increasing a player's SB will slightly decrease their foul rate for shooting fouls

I always said, SB is the skill against the shot. ID and OD are the defenses against the players and they influence the position and fg% for the shot. But in the end, as soon as the player goes up for a shot you need SB.
shooting foul = failed shot block attempt. It is logical that high SB decreases the amount of shooting fouls.
non-shooting foul = failed steal attempt / offense foul / stop the clock foul. For the failed steal attempt (defense against the player) you need OD/ID.

Stamina keeps the performance of the defende skills up, right? So an aggressive player with bad defense skills and a low stamina is a fouling machine?

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