now as we know, playing a fast paced running game doesnt usually turn to a win , but high scoring it is. usually a running game as said here translate to more shot attempts but it all depends on your team passing. questions that went to my head, should i start worrying about my b ig men only having mediocre and average pasing skills which when they rebs doesnt leave the fact they might throw a long outlet pass. because i feel with this new implementation id probably be heading for a 3-5 to a game average for my big men also with this i completely increase the demand of a better passing skill for the guards through which to not let them threw the ball outside often times than shot the ball. well i got to see this really :D
I have always thought/hoped that passing/handling should be a key stat across all players and have always been surprised how certain bigmen with just IS/ID/RB get 15+ ratings with little or no HD/PA....
I assume fast paced tactics are suited more to teams with above average stamina... I am interested to see/learn if low stamina reduces the effectiveness of high paced tactics as well...
To be clear - this doesn't mean that "most" teams are better playing fast paced. They said "nearly every". This is either a bug or a really, really bad design. Why give users options that are never useful?