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Suggestions > BB balance : Team Salary Cap

BB balance : Team Salary Cap

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This Post:
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83152.24 in reply to 83152.23
Date: 4/5/2009 10:16:41 AM
Overall Posts Rated:
959959
Or winning will be the fact of hca, and the investement in the rooster ;)


The same thing like today, with the difference that many teams, have to sell there trainees because they reach their cap.



This Post:
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83152.25 in reply to 83152.24
Date: 4/5/2009 11:14:50 AM
Overall Posts Rated:
2525
HCA will help. After all, it's only natural that home court brings an advantage.

Investment in the roster is up in the air. As you cannot just bring in the biggest, most expensive player available. You take into account how much more you got before you hit the cap, and go for the best value. You will be challenged to take one road or the other, instead of solving it by throwing down a large sum of money for monster players.

This Post:
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83152.26 in reply to 83152.25
Date: 4/5/2009 11:18:16 AM
Overall Posts Rated:
959959
i could use the same arguments for your theoy, in sayinfg that monster players are players with incredible value instead of salary ;)

This Post:
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83152.27 in reply to 83152.26
Date: 4/5/2009 11:24:24 AM
Overall Posts Rated:
2525
We could do that, but that would be detracting from the original objective of this thread which is reducing the effect of money buying success. :)

This Post:
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83152.28 in reply to 83152.27
Date: 4/5/2009 11:27:52 AM
Overall Posts Rated:
959959
so you don't say that buying superior player, isn't a way of buying succes?

In my eyes it is the same thing, maybe with the diffence that you could play succesfull for a longer time - but maybe also need to wait longer to buy 8-9 high skilled (young) low salary players.

Last edited by CrazyEye at 4/5/2009 11:28:22 AM

This Post:
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83152.29 in reply to 83152.28
Date: 4/5/2009 11:43:21 AM
Overall Posts Rated:
2525
There is a marked difference between buying a superior player and buying success.

Buying success can be termed as the over-influence of money in attaining success at the highest level in BB. I do not want this game to reach the point where it ccomes down to the teams with the biggest bank balance win the game.

Manager A has been playing at the top level for oh-so-many seasons. He has a proper long term plan, and his economy is near break-even to support his roster. Intending to keep his team in the black, each decision he makes requires sacrifice. Reducing inside strength for outside, reducing an overwhelmingly powerful team stat in favour for more flexibility.

Manager B has been almost inactive for oh-so-many seasons. He gears his team to earn what he cans, and during the course of time saves up an impressive warchest. Not to mention he was daytrader of the month while the game still held his attention.

Manager B decides to give it a go one fine season. He buys 8 monster players and works on a deficit of 1-2M a week. He logs in once every week to set 'Push the Ball' and 'Man to Man' defense. He blows away all comers and takes the Cup home, followed by the B3 next season. In the process, his bank balance drops to almost zero. He proceeds to sell all the players and goes back to being inactive and a positive income.

This, is buying success.

This Post:
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83152.30 in reply to 83152.29
Date: 4/5/2009 11:58:35 AM
Overall Posts Rated:
959959
There is a marked difference between buying a superior player and buying success.


so your argumention is silly, because your problem you discribe doesn't exist ;)

I do not want this game to reach the point where it ccomes down to the teams with the biggest bank balance win the game.


in this case you have to punish people who get teir money to the bank account, or playing without money ;)

Manager B decides to give it a go one fine season. He buys 8 monster players and works on a deficit of 1-2M a week. He logs in once every week to set 'Push the Ball' and 'Man to Man' defense. He blows away all comers and takes the Cup home, followed by the B3 next season. In the process, his bank balance drops to almost zero. He proceeds to sell all the players and goes back to being inactive and a positive income.


In your system, managers B buys 8 monster players, and playing ptb and mtm and blows away all opponents ... With the different he wasting his bank account while buying 8 superior players, instead of blowing away his money on mondays. The result was the same, maybe with the different that player B has to change his rooster after each promotion or can not win the cup, while playing in lower leagues.

But now we wanz to use Player C, who playing a standard team in a high league, which holds the leagues because the lower div teams can't change their rooster fast enough to reach a overall quality to hold the league(because of the difference of the caps).

Player D is an team in a lower div trhen c, who make a impressive Job in building an infrastrukture and have an eye for tactics. Today he could compete with an first division team, who don't made that good job at least in the cup. With your system he only can take the money to the bank, and hope that he don't have bad luck in the PO or loose another good Managers in his league.

So the next problem is relegating, what do you want to dao with an semi active team, which is relegaterd and now have salary who are much higher then the cap?(the same goes for training)

Today they stay in the community but if you don''t have the time to rebuild your rooster, this system could be the dead of this clubs.

Edit: i replace the b for q in the []

Last edited by CrazyEye at 4/5/2009 11:59:04 AM

This Post:
00
83152.31 in reply to 83152.30
Date: 4/5/2009 12:17:21 PM
Overall Posts Rated:
2525
I don't want to punish people with money in the bank. You can still use it, be my guest. What I want to limit is the impact of money in the game.

All this scenarios only applies if the salary cap affects all teams regardless of standing. If we introduce a global limit of say...somewhere between 500k-1M, then only the top teams will be affected. I don't advocate the cap affecting lower teams, that wouldn't be fair.

This Post:
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83152.32 in reply to 83152.31
Date: 4/5/2009 12:25:45 PM
Overall Posts Rated:
959959
don't you propose that depending on the amount of sth? Low league -> less sth.


But the other problem of salary efficiency of player still make this proposal a bit worthless in my eyes.

This Post:
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83152.33 in reply to 83152.32
Date: 4/5/2009 12:30:17 PM
Overall Posts Rated:
2525
Actually a little further down the thread, the discussion got to the point where a global cap was the better idea compared to STH for this exact reason. :)

This Post:
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83152.34 in reply to 83152.18
Date: 4/7/2009 6:42:31 AM
Overall Posts Rated:
4545
Anyone else with a view?

I like your idea, and would welcome such a solution if this becomes a problem in BB.

I play hattrick and, as you say, it's a problem there. However I believe the BB's allready made significant moves to reduce the possibilities of money hoarding. In HT you can still earn big money weektraining (buying a player close to pop, training for a week, selling with a nice profit), which is - in my eyes - what makes it easy to hoard money. In BB such an approach is not as easy as it is it taxed hard and affects your fans negatively.

Also, promotion is much easier in HT. The number of teams competing for promotion is half of BB (8 vs 16). The penalty for relegation - as mentioned earlier - is also far steeper. If dropping down divisions becomes a tactic for money hoarding, promoting up again might not be very easy cuz the lower divisions would be packed with teams applying the same tactics.

So, I still think the scenario you describe is a few seasons away - and the BB's have some mechanisms that can be adjusted to counteract a "hoarding trend", e.g:

- Increase the fanbase reduction when relegating (perhaps hit you with a multiplier if you relegate with a fat wallet)
- Increase the negative effect on fans if you carry alot of cash for an extended period of time (they would surely rather have you invest it in players)
- Reduce speculation in players (if this still is a problem) by increasing the tax on resale of players, or set a max resale price based on player development and/or games played for the club

As BB is still developing and we don't know how it will finally look, my suggestion is to wait a few seasons, use the mechanisms allready in place and don't act proactively just yet.

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