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princeton

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104644.25 in reply to 104644.24
Date: 8/14/2009 8:47:04 AM
Overall Posts Rated:
3434
whats cool about my private league game today and doing the princeton offense, is i scrimmaged the same team that im playing last thursday and destroyed them playing run & gun, so then i can really see what a difference as far as effectiveness the princeton offense is for me based off ratings and end result.

This Post:
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104644.26 in reply to 104644.22
Date: 8/14/2009 10:57:19 AM
Overall Posts Rated:
409409
I believe one thing you should consider is that when deviating from base offense, the game engine will let certain positions take on modified roles. The key to understanding offensive tactics in BB is to find out what positions will be altered in a given tactic and what skills will be more or less important for these modified roles (the differences are not huge however). In this case, I believe that SF and C will do roughly what they do in base offense, because that already fits well to Princeton - maybe they'll do less of it though. However PG, SG and PF will be used in modified ways.

The reason why many managers cursed Princeton early on is probably that they did not understand what skills should be strengthened at these positions for playing the tactic successfully... I've come to love it by the way, even though I don't have specialised players for it (yet) - it suffices that, as somebody said earlier, many teams are badly equipped to defend this.


Any other tips fot to these positions or skills you want to share? I think we are understanding a reasonable role assgined to C and PF.

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This Post:
00
104644.29 in reply to 104644.28
Date: 8/15/2009 9:43:45 AM
Overall Posts Rated:
167167
sorry i totally refute this... this is one off the reasons why I believe the GE is far from perfect (not a complaing because I totally understand and can see that it is very difficult to make a good basketball GE). If I play run and gun or motion or princeton I expect my best outside shooters to shoot and my guys that have no or near to no outside skills not to shoot (at all). Same with an inside offense. I would expect the team to play in a way that they always will get the ball to a player that has good inside shooting instead off the outside guys with poor or close to none excisting inside shooting. Off course when I put them in a wrong position it can happen they need to shoot. but if i play motion or run and gun or even more princeton, I dont expect my Center and in the first 2 tactics PF to take more than 1 or 2 outside shots per game. It has happened on too many occasions that this does happen, with devestating effect... In real life (for example NBA) an inside guy would never take 5 3 point shots a game more than once a season in a game. I can show you many occasions that this does happen in BB.

You are right 5 centers in 1 game might not be a great idea, however I am not convinced it means you will loose many games either...

This Post:
00
104644.30 in reply to 104644.28
Date: 8/15/2009 10:34:29 AM
Overall Posts Rated:
3232
I believe one thing you should consider is that when deviating from base offense, the game engine will let certain positions take on modified roles.

I am not sure this is true, per se.


I need to clarify this. It seems there are two theories on how the game engine works:
First theory (Man to man with bonus and deficit)
All tactic is based off default offense and defense (Base offense and man-to-man). Depending on which tactic u use there will be bonus to certain skills for certain players while there will also be reduction in skills for certain players.
Offense and defense is still base offense and man to man after factoring in the tactic bonus or deficit.

Second theory (zoning)
Depending on what tactic you use your role of your players will change.
With this, it seems the middle 3 positions (SG, SF and PF) will shift depending on what tactics is used. For example, SF when playing look inside he will double as a PF. And when playing motion or run and gun, he will double as a SG. Same goes for defense.

My current understanding is that zoning is what actually happens in real life but the game engine due to the complexity involved is based on man to man with bonus and deficit factored in.

Would appreciate if anyone can help to give some inputs in this

This Post:
00
104644.32 in reply to 104644.31
Date: 8/20/2009 10:17:23 AM
Overall Posts Rated:
66
I think last playoff's Orlando Magic is a good answer for 'what skills do players need'.

This Post:
00
104644.33 in reply to 104644.29
Date: 8/20/2009 12:06:07 PM
Overall Posts Rated:
959959
i think the GE goes for the best shot, so if your guard could score better even without IS he do it(because it opponent also don't have ID ).

If you play a very imbalanced rooster, you'll see that most shots was made by your missmatch.

This Post:
00
104644.34 in reply to 104644.33
Date: 8/20/2009 12:21:15 PM
Overall Posts Rated:
44
does rooster has something to do with the GE? im sorry I got confused..

Last edited by LA-ubALDO Nudalo at 8/20/2009 12:21:26 PM

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This Post:
00
104644.35 in reply to 104644.34
Date: 8/20/2009 1:28:05 PM
Overall Posts Rated:
959959
no but it is a common fault in my english, i often write rooster instead of roster but i am pretty sure that you could get what i mean.

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