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Some suggestions

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This Post:
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138388.25 in reply to 138388.23
Date: 4/1/2010 4:17:52 PM
Overall Posts Rated:
959959
i find the argumentation reasonable, but i prefer to live with the old system. maybewith an little systrem boost, so that palyer with the lowest free throw skill are able to hit at least 1 of 10 ;)

http://www.youtube.com/watch?v=N2P9qCPkI-4&feature=fv... - i ahad to think on him when it comes to atrocious free throws, and he isn't really big so i expect he had at least a decent mid range jumper when he makes it to the NBA.

This Post:
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138388.26 in reply to 138388.25
Date: 4/1/2010 4:33:32 PM
Overall Posts Rated:
522522
What about a simpler solution such as training free throws results in 2 popups gauranteed. So if you have pitiful free throw, after training it for 1 week you will have inept free throw. Then after another week of training free throw you have average free throw.

Just something to make it quicker.

Or combine free throw training and stamian training together, so that you just choose team training and it trains free throws AND stamina for that week.

This Post:
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138388.27 in reply to 138388.26
Date: 4/1/2010 4:44:39 PM
Overall Posts Rated:
959959
the overall impürovement in free throws is pretty high, you get from 0% to ~40-50% with two trainings, and it is a good training in my eyes if you had some player with ft below average(and i aslo thing that it often trained).

Making it now faster would hurt the guys who trained it in the past, thats why i always carefully in changing core aspect with no real need.

This Post:
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138388.28 in reply to 138388.27
Date: 4/1/2010 4:48:01 PM
Overall Posts Rated:
522522
What about making the minimum free throw level mediocre?

You say there is no real need, but the need is to make the game more realistic. 0 from 58 free throws is unrealistic. A lucky fan would shoot better than that.

This Post:
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138388.29 in reply to 138388.28
Date: 4/1/2010 4:54:56 PM
Overall Posts Rated:
959959
because for me the fun counts, if you say the training system is unrealistic on free throw i say you the system is overall unrealistic for training but it is a funny compomnent even if players normally don't improve that fast at this age.

A extrem example of someone who can shoot free throws is Will Foster from Gonzaga university(still not that low level), i believe he started the season with 16 or 18 misses in a row and ends with 2-3 mades ddfree thows out of ~25. As i said maybe raising the efficiency to 10% would be enough for low level, and if you had a bad shooter on your rooster it would be a good choiche to train it it goes pretty fast to reach the 60%. But if ecerybody shoots 70 percent(medicore FT), the training get really mostly killed because you need much longer to raise percentage after this level in a significant way.

Edit: foster first free thwrow this season: http://www.youtube.com/watch?v=1uT1IDBhACE

Last edited by CrazyEye at 4/1/2010 4:56:34 PM

This Post:
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138388.30 in reply to 138388.29
Date: 4/1/2010 5:09:31 PM
Overall Posts Rated:
522522
I'd be happy with atrocious being equal to 10% free throws :)

This Post:
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138388.31 in reply to 138388.30
Date: 4/1/2010 5:11:50 PM
Overall Posts Rated:
959959
the thing i like about the 10% is that it don't change much in the game, but gives a bit excitement when the guys shoots who have atrocious(min) FT - and this could lead to happy moment like the one of Foster in the vid.

This Post:
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138388.32 in reply to 138388.31
Date: 4/1/2010 5:21:33 PM
Overall Posts Rated:
522522
haha true, hopefully the BBs change this :) If we could have a BBs thoughts on this that would be great :)

From: Kivan

This Post:
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138388.33 in reply to 138388.31
Date: 4/1/2010 6:56:13 PM
Overall Posts Rated:
3838
maybe in addition to training doing something like what is done with experience?
a slight increase for every game, or every week a player played 48+ minutes... so it could go up by itself representing the general training of FT that every player does, but it could take a long time, and when specifically trained it gives a slightly better chance for an increase?

Last edited by Kivan at 4/1/2010 6:56:54 PM

From: CrazyEye

This Post:
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138388.34 in reply to 138388.33
Date: 4/1/2010 7:51:05 PM
Overall Posts Rated:
959959
why only for free throw, a player use also every other skill ;)

From: Kivan

This Post:
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138388.35 in reply to 138388.34
Date: 4/1/2010 8:34:49 PM
Overall Posts Rated:
3838
of course, but I imagine that more often than not a training ends with "gimme 50 FT" than "gimme 50 rebounds and 35 steals and 20 assists and whatever"

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