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BB USA > Only 3300 Users in the USA

Only 3300 Users in the USA

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This Post:
11
154943.25 in reply to 154943.16
Date: 9/15/2010 4:35:39 AM
Overall Posts Rated:
13361336
First of all sorry for the intrusion in the US forums:)
1) I would rather play a hard game than an easy game.
2,3) I partly agree with you. We need more statistics to compare and daytrading is one of the things I dislike aswell. But in a game we can't have everything realistic. Some things need to be tweaked in order to fit the game.
4) I disagree, training setup is one of the best things BB's have created. This game is about choosing paths, you can't have everything.
5,6) I have never played HT and never will. I love basketball and BB is the best basketball sim out there.
College basketball sim has 2304 teams total. I'll take a wild guess that some of the teams in those leagues are fillers (some of the active ones perhaps even not US based players). There is a cap in leagues between 00018 and 00027, which points to a fact that they have removed 8 full bot leagues. Taking that into consideration, I think more than 1/3 of the teams remaining are bots. I could be wrong though...

From: brian

This Post:
00
154943.26 in reply to 154943.24
Date: 9/15/2010 1:06:16 PM
Overall Posts Rated:
576576
but I think the idea that "you can't have it all" is actually a strong point of the current system,


Personally I like the enthusiasm system I think it adds a strategy component and also gives weaker teams a mechanism to increase their odds of winning games they might not normally be favored in.


I think it's interesting that a manager is stating that these are issues that led mangers to leave the game. Really that's all the matters. Only the BB's have the means to survey active and inactive users to gather these details. I'm skeptical that either of these end up keeping more managers in the game then they chase off. Will likely never know either way.

When it comes to deciding the quality of a feature I almost always side with the reality test with rare exception (injuries are one of the rare exceptions). Neither of these items are realistic AND their ability to improve the overall game experience is debatable. All I know is that if I was to recruit a new manager or mentor a new team these are among the most confusing items to explain and live with. *cough cough, Mahody*

Last edited by brian at 9/15/2010 1:24:02 PM

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: J-Slo

This Post:
00
154943.27 in reply to 154943.26
Date: 9/15/2010 4:51:43 PM
Overall Posts Rated:
8888
I think it's interesting that a manager is stating that these are issues that led mangers to leave the game. Really that's all the matters. Only the BB's have the means to survey active and inactive users to gather these details. I'm skeptical that either of these end up keeping more managers in the game then they chase off. Will likely never know either way.

When it comes to deciding the quality of a feature I almost always side with the reality test with rare exception (injuries are one of the rare exceptions). Neither of these items are realistic AND their ability to improve the overall game experience is debatable. All I know is that if I was to recruit a new manager or mentor a new team these are among the most confusing items to explain and live with. *cough cough, Mahody* :)


Yeah I can understand your point of view, but I don't really share your skepticism, because these things add depth and strategy to the game. Without an enthusiasm system (or something similar) and a training system that requires trade-offs, BB becomes more like checkers, and less like chess, and I don't think that helps the game long term. I wasn't around back then, but I can assume that the game has probably grown tremendously between season 5 (when the OP decided to leave BB) and today, and it did so 'despite' maintenance of the two systems we're talking about?

The fact that a manager has singled out these systems as reasons he left the game is not particularly interesting to me on it's own either, because: the only people who are going to be posting reasons they are leaving are people who don't much like the current game; nobody is going to be posting that they left the game because they love the training system so much. In fact, since your post about changing the training system, three managers in a row have said that the current training system is actually something they distinctly enjoy about BB.

So, people who aren't happy with something are only one side of the story, and people who stay don't often spontaneously post lists of reasons why they're staying :)

(That's not to say it isn't important to get feedback about what people like/dislike.)

As far as reality goes, I'm for more realism too if it adds to the game, but in the end this is just a game (there's nothing realistic about a 20-something college student owning and managing a professional basketball team in his spare time via his laptop) and the most important thing for me is that the game remains fun, complex, and addicting, and I think there are plenty of features which are not true to real life but still add significantly to those game dynamics (ex: promotion/demotion, training system, TL, etc.)

From: Edju

This Post:
11
154943.28 in reply to 154943.27
Date: 9/15/2010 4:53:30 PM
Overall Posts Rated:
303303
(there's nothing realistic about a 20-something college student owning and managing a professional basketball team in his spare time via his laptop)


Mark Cuban would like to have a word.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
From: brian

This Post:
00
154943.29 in reply to 154943.27
Date: 9/15/2010 5:12:38 PM
Overall Posts Rated:
576576
In fact, since your post about changing the training system, three managers in a row have said that the current training system is actually something they distinctly enjoy about BB.


Three people in a row?! Wow, thats more then enough data to make a conclusion.

So, people who aren't happy with something are only one side of the story, and people who stay don't often spontaneously post lists of reasons why they're staying


Not sure why you're being defensive here. I don't like these parts of the game but if it brings in more people then I have nothing against the decision. More users equals more potential money and this is a business.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
From: J-Slo

This Post:
00
154943.30 in reply to 154943.29
Date: 9/15/2010 5:22:58 PM
Overall Posts Rated:
8888
In fact, since your post about changing the training system, three managers in a row have said that the current training system is actually something they distinctly enjoy about BB.


Three people in a row?! Wow, thats more then enough data to make a conclusion. :)


We'll, it's more than two people.

edit: Not trying to make this into a flame war, but how do I not reply to something like that? We totally don't agree on this issue but I do believe we both want whatever's best for the game, so I won't keep arguing.

Last edited by J-Slo at 9/15/2010 5:27:07 PM

From: brian

This Post:
11
154943.31 in reply to 154943.30
Date: 9/15/2010 5:32:29 PM
Overall Posts Rated:
576576
Not trying to make this into a flame war, but how do I not reply to something like that?


I did add the smiley face on the end. That's my failed attempt to come off as less of a dick.

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
This Post:
11
154943.35 in reply to 154943.34
Date: 9/17/2010 1:25:47 PM
Overall Posts Rated:
137137
Yeah, a lot of people complain about how much better off the small country teams have it...and in terms of income and building a super team, that's true. But it seems like the good players in those small countries must get bored with the competition level...I mean when I click on Team Small Country and they've got all/most the countries trophies -- I don't necessary think great team, usually I think of the lack of competition.


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