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Wil allstar player meet a cap at 50000?

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167696.25 in reply to 167696.24
Date: 1/3/2011 2:05:31 PM
Overall Posts Rated:
155155
Yes...I found a starter with a salary- $ 35 381



As others have said before, just because you found a starter with that salary does not mean he did not cap sooner than that. In fact, I would bet money that this player was given training after he capped.

You can train players after they cap. The training is just slower. I would say that the training time is at least doubled and maybe even longer than that. But I have seen many examples of players going up in skill even after capping (after a lot of training).

Finally, many people are saying that SFs cap sooner than other players. I used to believe that. Now I do not. In fact, I think this belief mostly stems from the amount of time it takes to train SFs and the fact that training slows considerably as players get older. But for sure, I have seen high salary SFs compared to their potential, so it does not seem to be position alone that determines when you cap.

On the other hand, I think it is certainly the case that different skills have different impacts on the cap... So for example, it seems you can train a lot of shot blocking with very little cap impact. Whether the important skills vary by position is something I do not have enough data on - yet.

Run of the Mill Canadian Manager
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167696.26 in reply to 167696.25
Date: 1/4/2011 5:33:45 AM
Overall Posts Rated:
959959
personally i am quite sure that they cap sooner, because we had some promising starter SF at the german national team when i was a scout. You could train then longer with succes then C but they get slowed down earlier salary wise in training.

Also Center with blocking didn't reach that high salary when the cap was introduced, because during that time we germans still believed in blocking and through the relativ difference instead of the absolute in the old ge it wasn't that big mistake at the high level.

This Post:
11
167696.27 in reply to 167696.26
Date: 1/4/2011 6:08:02 AM
Overall Posts Rated:
9696
which is quite logical because SFs are mostly more rounded then other players and therefor will on average have lower wages for the same amount of skillpoints.
So if the cap works with skillpoints, it's logical SFs cap at a lower salary then for nistance the C.
Also if the skillpoints take into account for which position they are meant (for instance ID,IS,REB and Block weighing heavier on C then the other skills) Then the effect is even larger, as the SF probalby uses the most skills of all positions, it's skillpoints possibly are weighted heaviest...

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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167696.28 in reply to 167696.27
Date: 1/4/2011 6:11:40 AM
Overall Posts Rated:
959959
yeah but it also ain't no skill points total, there are weighted somehow ;) I cann't really tell how, but B Skills don't seem to be that important and there are some similiarites to the salary(guards with high driving have more skillpoints total).

So i think the salary is still the best estimate, but i expect sligthly different formulas for boths.

This Post:
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167696.29 in reply to 167696.23
Date: 1/4/2011 8:53:27 AM
Overall Posts Rated:
105105
yes, I am also guessing they wouldn't have changed it in the meantmie, but it always risky to take historic info for reality because n the meantime things could have been changed.

we also do not know which formulas they use. It shows that for salary skills that are much higher then all other skills on a player tend to increase the salary more drastically then when the skills are more balanced. High jump shots also seem to give high salaries, maybe for the trainingcap this is not as much the case, they might just add all skills together and set a number.
There has to be some difference of any kind, otherwise the salary that makes players reach the cap would be fixed.

An other posibility, which I also don't believe is the case, is that there are sublevels in potency...

This makes the game so exciting, there is so much to be found out, and with our community we are doing a great job uncovering the secrets, but in the end, even though the info we discover, we still keep a grey area in which we all must dig into our own experiences to perfect the info which is for grabs in the forums and on the net.

You got this one right, man.
Potency does have sublevels... at least this is what they've been telling me since I started playing the game.

This Post:
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167696.30 in reply to 167696.26
Date: 1/4/2011 9:30:42 AM
Overall Posts Rated:
155155
personally i am quite sure that they cap sooner,


And I am telling you that, salary wise, you can also find allstar SFs who cap in the 55-60K salary range. Maybe not balanced ones, I do not have the data to say for sure and these players are rather rare. But for sure unbalanced ones who are trained almost exclusively in jump shot.

Anyhow, your one German example could just be one with a low sub-level on potential. As with anything, you cannot say much just by looking at one player.

Run of the Mill Canadian Manager
This Post:
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167696.31 in reply to 167696.30
Date: 1/4/2011 9:38:49 AM
Overall Posts Rated:
959959
And I am telling you that, salary wise, you can also find allstar SFs who cap in the 55-60K salary range. Maybe not balanced ones, I do not have the data to say for sure and these players are rather rare


i talk about my definition of Sf, and that aren't the shooting Guards without OD who are mostly considered as SF here. I mean balanced players in nearly all Skills, who are sometimes are often not considered as SF from the system.

And i was an quite active scout, so i have much more data then just one player ;)

Like also the C stuff, Allstar* shouldn't have different subs and the 4 skills center haved a lower salary then the 3 skills one. Could be the reason that blocking don't increase the salary that much, and still get trained after the cap but i believe more because of that they got capped a little bit earlier on salary.