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Suggestions > Fix stamina

Fix stamina

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This Post:
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179621.25 in reply to 179621.24
Date: 4/9/2011 7:47:18 PM
Overall Posts Rated:
744744
The training system makes more logical sense, though - you don't HAVE to play people 48 mins in a particular game, etc. And isn't the purpose of the success forum to discuss the quirks in the game that the BBs don't want to deal with for whatever reason? This thread alone shaped my original complaint into something much better just through discussion. If something doesn't work, we might as well talk about it a lot and maybe the BBs will reconsider...

They've changed things before. Really I'm asking for the option of reliable rotational subs, working independently of high stamina.

Just have a drop-down window asking if you want subs based on "rotation" or "fatigue" - it can't get much more simple than that.

You would then need to add another drop down that asks if you "want to win the game" or "don't give two shits either way." I wouldn't mind the second option for scrimmages.

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This Post:
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179621.26 in reply to 179621.25
Date: 4/11/2011 2:51:23 AM
Overall Posts Rated:
192192
well, I mean, it's sort of assumed that whatever players are on any basketball court will at least try to win. Unless you're the Cavs in April 2003 or something.

but yeah, I understand any sentiment against adding too many drop-down menus. Maybe revising the current "Substitutions" menu (does anyone really use all the options? I don't think I've ever used anything besides Strictly Follow DC) and giving users a legit "rotational subs" options would be ideal.

This Post:
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179621.27 in reply to 179621.26
Date: 4/11/2011 3:28:52 AM
Overall Posts Rated:
744744
Maybe revising the current "Substitutions" menu (does anyone really use all the options? I don't think I've ever used anything besides Strictly Follow DC) and giving users a legit "rotational subs" options would be ideal.

If you value winning more than training for a particular game, Let Coach Decide is your best option. If "Depth Chart til 4th" actually worked, it would be a viable compromise between winning and training, but it doesn't, and hasn't for a long freaking time, so that's irrelevant.

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Keep your friend`s toast, and your enemy`s toaster.
This Post:
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179621.28 in reply to 179621.27
Date: 4/12/2011 1:41:11 AM
Overall Posts Rated:
534534
If you value wining in the long term you can not use "Let Coach Decide", in two weeks your game shape will be under 5 and you will be losing all your games. Not talking about training.

This Post:
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179621.29 in reply to 179621.28
Date: 4/12/2011 3:15:14 AM
Overall Posts Rated:
959959
with out injury i never get such low gameshape, if you value winning every game you have a bench or a roster who wins with gs 7

Last edited by CrazyEye at 4/12/2011 3:15:54 AM

This Post:
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179621.30 in reply to 179621.7
Date: 4/12/2011 5:27:01 AM
Overall Posts Rated:
3535
I would LOVE a target minute system. Even if its in increments of 10. 10-20, 20-30. Would really help out with getting the right minutes to train guys. Training is overly complicated as it is. Playing guys out of position to get certain things trained is such a pain in the ass and pretty unrealistic.

This Post:
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179621.31 in reply to 179621.30
Date: 4/12/2011 7:22:09 AM
Overall Posts Rated:
3333
I doubt this will happen. It would require a drastic change in the game concept. Part of the challenge of this game is allocating the right minutes to maximize training. Pretty unrealistic for a basketball game or any sports game, but that's how it is. Allowing minute allocation would simplify the 'training challenge' and reduce that aspect of the competition. I'm not sure the developers want that.

What would make the game a lot more realistic and, ahem, fun, is if this dependence of training on minutes was removed altogether. These issues of stamina and minutes played really stem from this training -> minutes correlation. Unless that is changed these issues will likely continue.

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This Post:
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179621.34 in reply to 179621.30
Date: 4/12/2011 6:28:26 PM
Overall Posts Rated:
192192
I don't like the idea of a minute allocation system - just a "rotational sub" system that still contains a margin of coach's error, thereby preserving the difficulty of training.

This Post:
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179621.35 in reply to 179621.28
Date: 4/12/2011 6:30:01 PM
Overall Posts Rated:
192192
I assume he means "winning independent of GS" - obviously you can't use it in every game, but most teams don't play enough competitive games one way or another to justify using Let Coach Decide more than occasionally.