A lot of people seem to be worried about player capping or wage rises. If I'm not mistaken, sublevels are used in salary calculations. I'm not sure whether they are used in skill capping, but can't imagine why they wouldn't be. Secondary training is already very slow. If this new training system does indeed train more skills, I'm sure it will be done at a very slow rate. If anything, I believe short term pops will be almost purely cosmetic (ie. 11.95-12.01). If it takes 8 weeks for a pop in ID when training IS, imagine how slow it would be to get a pop in OD. 12 weeks? 18? Whatever changes are made there will be people who complain, but I can't believe people are complaining that it would be easier to train a rounded player than a mono-skilled salary monster.