BuzzerBeater Forums

BB Global (English) > Formula for Potential Uncovered

Formula for Potential Uncovered

Set priority
Show messages by
This Post:
11
188524.25 in reply to 188524.24
Date: 7/7/2011 3:24:16 PM
Overall Posts Rated:
204204
kudos for all that work, nevertheless.

and while I pretty much expected JS to be important for PFs, neither did I think it could be irrelevant for Cs - nor more relevant for PFs than for PGs.

Of course, this opens the field very wide for an attempt to maximise a player under potential and salary perspectives - basically, how far can I train any player, given his potential, so that I get the highest skill sum/the lowest salary out of him. Pandora's BB Box.

This Post:
00
188524.26 in reply to 188524.1
Date: 7/8/2011 10:11:22 AM
Overall Posts Rated:
959959
is the actual formula already included in the newest version of the parrot?

This Post:
00
188524.27 in reply to 188524.26
Date: 7/8/2011 10:16:12 AM
Overall Posts Rated:
13691369
There are new versions of the parrot?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.29 in reply to 188524.24
Date: 7/9/2011 4:13:42 AM
Overall Posts Rated:
246246
I am not a math freak but something seems strange to me in this model. I think of an SG for example that is extremely close to become a PG by salary definition. PS has low weight in capping for an SG. Let's assume that with one round of PS training the player becomes a PG. Out of a sudden his PS skills become extremely important and he is capped (maybe even "overcapped" ). Can you circumvent caps by choosing certain training paths? Or do you think 5 capping formulas are calculated simultaneously and the most restrictive one is applied?

This Post:
00
188524.30 in reply to 188524.29
Date: 7/9/2011 4:16:14 AM
Overall Posts Rated:
13691369
That´s pretty much his model, yes. It doesn´t matter what he´s listed in, once he capped in ANY category, once the "trigger is pulled", he´ll slow down in every category whatever he does. Works fine with the players on my roster.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
188524.32 in reply to 188524.31
Date: 7/9/2011 7:08:56 AM
Overall Posts Rated:
959959
acoording to the formula, best player (with most total skills) possible looks like this:

Jump Shot: tremendous Jump Range: marvellous
Outside Def.: prodigious Handling: tremendous
Driving: tremendous Passing: marvellous
Inside Shot: prodigious Inside Def.: prodigious
Rebounding: prodigious Shot Blocking: prodigious

Total Skills: 149

too bad this guy might not make his NT because of the absence of sharp skills.. :)



wouldn't it a player with max out Handling, and atrocious in all other skills? Ok you can not train him, but if i understand the formula right is it just multiplikation, and handling has the smallest mulitplikator from all skills.

This Post:
00
188524.34 in reply to 188524.33
Date: 7/9/2011 7:27:32 AM
Overall Posts Rated:
204204
Too bad there are secondary JS pops with 1 on 1 :D

Advertisement