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Suggestions > Trade Feature (with Details)

Trade Feature (with Details)

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This Post:
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262158.25 in reply to 262158.19
Date: 8/18/2014 2:01:45 PM
Overall Posts Rated:
6363

3) So cheating occurs, it occurs now. Back in the day i remember seeing the site home page declaring ridiculous banning numbers, something like 200 users banned in a single week. I also remember reading bout how it was cheating 'syndicates' - groups of people of about 30-40, who all had work and home computers and created duel teams and transfered with each other such that the paper trail was so long, and they were all helping national teams and etc etc etc. and it took BB a whole year to track them all down. Was pretty interesting actually...
So cheating occurs. ..... a lot........ So bringing in another facility which would actually be even harder for BB's to track as a 'cheating' transaction - not good. not good at all. In fact, probably the death of the game.
So I hope ive cleared that all up for you.


I don't see how my idea would actually allow these syndicates to cheat any more effectively than they could if they use the TL. Players would still transfer from team to team, just like they do under the TL. BB would still track which teams they went to, just like they do now. Since my idea uses the existing transfer structure already in the game, the existing anti-cheating mechanisms would still be just as effective.

The only thing that I think my idea is missing is a cooldown on how often a player can be traded. Let me add that in real quick. This would stop someone from trading a guy from team to team to team quickly until he gets where he wants him to be.

This Post:
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262158.27 in reply to 262158.25
Date: 8/18/2014 11:31:28 PM
Overall Posts Rated:
766766
I don't see how my idea would actually allow these syndicates to cheat any more effectively than they could if they use the TL.


Lets walk through a scenario.

I, being me, one person - start up 10 new teams on 10 different computers that I have access to at various locations, different IP's and different email addresses.

My new teams all start with a bunch of rookies, and generally, you start with at least one good rookie. 18 or 19 Superstar potential at least.
I trade amongst the 10 teams until all the good rookies are on one team - this will be my main team. I don't trade directly from the 9 teams to one parent team, i perform multi-stepped trades such that a player goes from team A, to team B, to Team C, then to Team Alpha (main team).
Because i can trade and accept trades straight away, i can perform all these actions in a few hours. None of the trade restrictions will prevent me from trading young players because their salary and skill sets will all be similar, and even then, I can trade slightly less-potential players for better potential players and no one will blink an eye (who cares about a $3k salary 18 year old Per-allstar being traded for an 18 year old $3k salary all-star potential.).

So I now have my main team with all the good rookies on it. I don't log All 18/19 year old superstars or better potential. i start listing them one at a time on the transfer market for $300k each, and bam. in one week or so, I now have $2m in the bank.
Cheating....

THIS is why trading will never be allowed in BB. And unfortunately, there is no restriction, or method that can be put in place, which can monitor trades effectively to stop trades. There IS however mechanisms in place which can stop and monitor transfers. Its not perfect, but it helps.


This Post:
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262158.28 in reply to 262158.27
Date: 8/18/2014 11:47:39 PM
Overall Posts Rated:
6363
Because i can trade and accept trades straight away, i can perform all these actions in a few hours.


I have updated my idea with a 5 game league game requirement. This would help in the prevention of these super teams.

This Post:
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262158.29 in reply to 262158.28
Date: 8/19/2014 12:16:48 AM
Overall Posts Rated:
766766
So i can do it in 3 weeks.

3 weeks to be a millionaire. it still cheating.

And what are you proposing for new players? That they can't trade at all? Or transfer players at all? Im sorry, but if i joined this game and was not able to perform tese functions simply because i was new, id quit straight away.

and so would ever other new user, so im sorry but that is not an acceptable work around.

And the other point is that you have not answered my very first question:
- What benefit does this bring to the game? How does it make the game better? How does it improve my experience? How does it make me achieve something that i cannot achieve now?

So just answer this - How is trading players going to improve the game?

This Post:
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262158.30 in reply to 262158.29
Date: 8/19/2014 1:11:24 AM
Overall Posts Rated:
6363
So just answer this - How is trading players going to improve the game?


I already answered that question (262158.9). You yourself commented that the benefits I listed were "good" and a "good point".

And what are you proposing for new players? That they can't trade at all? Or transfer players at all? Im sorry, but if i joined this game and was not able to perform tese functions simply because i was new, id quit straight away.


I see, so we're supposed to protect the noobs from making poor trades and selling good players for pennies, but if we restrict them from trading their team away for 2.5 weeks, 1 player at a time, to 18 different managers, it will make the game economy crash worse than the Great Depression and the players will desert in droves.

Yet, the number one thread in the BB Global Forums is "Is BB dying a slow death?" and is about how BB isn't attracting new players. When new players give ideas, they are smugly shot down without consideration or discussion.

Nearly every professional sports league has trades of some kind. There are ways to make it work. My idea is a pretty detailed explanation on how to do it.

3 weeks to be a millionaire. it still cheating.


It's 3 days with the transfer list. Actually, less since Supporters can put up players for 1 day transfers. And with the TL they can buy players that are way out of the skill level of the other players in their division.

It's 3 weeks to get a rookie scrub team that is halfway decent in potential since all player salaries would be less than or equal to the salary of the players you started with. And then multiple seasons to actually make those players worth a damn. Seems like a really, really time consuming way to cheat when you can just use the TL instead.

This Post:
11
262158.31 in reply to 262158.30
Date: 8/19/2014 4:13:01 AM
Overall Posts Rated:
766766
dude ive made my point, someone who has been playing the game for 4 years, AND a GM, if you don't like what you they have to say, its your problem.

Trading will never get implemented. if you don't like the reasons, go play another game.


From: abu

This Post:
22
262158.33 in reply to 262158.32
Date: 8/19/2014 8:12:22 AM
Overall Posts Rated:
3535
Mr Tom Bane

I've said it before and i'll say it again, TRADING in any form no matter what well thought out scenario you might propose will never be implemented in BB. Its a PANDORA'S BOX, where one Good thing ( your trade proposal) will give rise to the Evils of cheating, fleecing noobs, creation of super teams, impossible monitoring of transactions and all the scenarios that coach regan mentioned in this thread.


The Transfer market works just fine.

This Post:
00
262158.34 in reply to 262158.31
Date: 8/19/2014 6:25:08 PM
Overall Posts Rated:
6363
dude ive made my point, someone who has been playing the game for 4 years, AND a GM, if you don't like what you they have to say, its your problem.


You have 4 years of experience with the current game system. It does not include trades. You have 0 years experience with a BB system that includes trades. Therefore, our experience level is the same.

Simply being in a position of authority (GM) does not make the person's argument any more correct than anyone else's. They may have knowledge of game systems, just as you do, but I have yet to see a reasoned argument against why my idea wouldn't work.

Trading will never get implemented. if you don't like the reasons, go play another game.


This is why in the previous response I mentioned the thread about the game dying. If a person of 4 years experience in the game routinely tells new players "go play another game", it is no wonder players don't stick around.

I understand you like the system the way it is. My proposal builds on the current system and adds a new tool to the toolbox. It doesn't take any tools away. You can still sell your players for big money and never accept an offer or make one ever under my idea.

You can never trade for a player worth more than the player that is for sale in my idea. One team will always be getting a slightly better player (depending on the % of salary BB decides to allow) and one team will always be getting a player that is slightly worse than the player they are selling which is made up for by additional cash. And the selling manager never has to allow trades for his or her players and never has to accept any trade offers.

The more I read your responses and those of others in this thread, the more I understand that none of you really read through the proposal. You just saw "Trades" and responded like Pavlov's Dog to a dinner bell.

From: Tom Bane

To: abu
This Post:
00
262158.35 in reply to 262158.33
Date: 8/19/2014 6:42:51 PM
Overall Posts Rated:
6363
I've said it before and i'll say it again, TRADING in any form no matter what well thought out scenario you might propose will never be implemented in BB. Its a PANDORA'S BOX, where one Good thing ( your trade proposal) will give rise to the Evils of


Repeating yourself isn't really a good argument. It just means you are passionate about your convictions.

cheating,


I addressed ways to prevent cheating in my proposal.

fleecing noobs,


There is nothing in the game currently that prevents noobs from being fleeced. They can still spend all of their starting money on a player that wrecks their team economy, is old and loses stats every week, and whose play in games is only good enough to get them out of a Bot league. As far as I can see, there is no requirement in the game for managers to be smart or good at their job. If noobs get fleeced, the TL is not currently doing anything to stop that.

creation of super teams,


The TL does not currently stop a team from buying great players and making a "super team". The manager that sold his whole team for 3.5 mil and bragged about it in USA chat can now buy a whole new "super team" and, as long as his bids aren't above a certain, hidden threshold, he is not doing anything against the rules.

impossible monitoring of transactions


Transactions would be monitored the same way they are now since they use the same system, the Transfer List, to move the players.

and all the scenarios that coach regan mentioned in this thread.


I explained why my idea would handle the scenarios that he mentioned. You do not propose anything that I haven't already covered in my proposal.


Just an observation here, but I haven't seen a single person in this thread except EGM-Perpete quote any part of the actual proposal and explain why it wouldn't work or a way to make it work better. It seems like everyone who has replied is against the idea of trades, regardless of the actual implementation. Even if that implementation addresses many of the reasons why you are against them in the first place.

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