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The Game Shape Training Discussion

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262676.26 in reply to 262676.25
Date: 9/21/2014 4:34:58 PM
Sin City inFamous
IV.16
Overall Posts Rated:
710710
I can agree with your idea (2 /3 times a season) but what do you think if with similar minutes, and both training GS, you and your opponent at PO receive a different result in GS?


It's a risk? or it's a .... simply random, that here, in BB, is almost the "Answer" for everything?


Real solutions are anoter tone down or a, Imo, lower difference between GS 9 and GS7. Or, last but not least, a Limit (EG: training GS meanings that GS can't go over 8/8.2/8.5)

This Post:
00
262676.28 in reply to 262676.27
Date: 9/21/2014 5:01:38 PM
Sin City inFamous
IV.16
Overall Posts Rated:
710710
yep, bad luck, but... not with same condition. If i'm over in classification and i have more (and home) advantage, it's stupid that a "best game shape" team beat a "good game shape" team despite both made same choices.


and it surely happens on 4th october in my match, if i reach the Conference Final match

This Post:
00
262676.30 in reply to 262676.29
Date: 9/21/2014 5:34:49 PM
Sin City inFamous
IV.16
Overall Posts Rated:
710710
my last sentence was a bit OT, for sure. But it means probably we will made same choice (but in this case not with same Minutes, i think....). And my luck will give less GS than my opponent on 3rd of october's training



In my mind, using GS 2 (x) times per season meanings i want to have the best roster in the next 2/3 matches. And i expect a "better" GS.. or at least not a decreasing. I should accept also a limit (as i told, 8 GS max, for example)

Just to define, i haven't, until now this season, GS problems because i'd Garbage in most of my matches, so my starting 5 does around 56-72 minutes per week, so no problem with game shape.

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This Post:
00
262676.32 in reply to 262676.29
Date: 9/24/2014 11:31:12 AM
Overall Posts Rated:
14901490
GS training makes managing the team and training kids a less attractive option.

The fact that GS is somewhat random even with next to perfect management is fine, the problem is that GS training is too effective. Reduce the effect by half or two thirds and it will not allow people to erase their mistakes completely, but it will still help those managers who manage their minutes and want to nullify the GS variability like the B3 teams (ie. if you manage your minutes correctly and use GS training you should be guaranteed that a drop will not occur)

Last edited by Lemonshine at 9/24/2014 11:32:40 AM

This Post:
00
262676.33 in reply to 262676.11
Date: 9/25/2014 11:19:50 AM
Overall Posts Rated:
137137
if they do then get rid of player injury's too... games hape keep the player playing well in a way. Bad shape, bad stamina = injury.

stamina alone cant defend versus injury.

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