Strongly disagree with the statement that blowing a team out has no effect on trainees getting 48+ minutes. Wacky things happen in garbage time. I don't really recommend CPDC either.
And you'd be wrong. Every single sentence in your post is incorrect. This reply is also for the 6 people who liked your post and seem to support misinformation.
1 sentence+2 sentence. Garbage time does not affect the substitution pattern any more than described by Perpete and Manon. This is my Utopia team
(276019), I have 3 trainees, Mr Porridge
(34618483), Mr Corny
(35872040), Mr Turtle
(35439933). Note that Mr. Turtle had much better inside skills for the entire duration of his training (in other words, he has been really playing out of position at PG). I invite you to check how many times they missed 48 minutes because of a garbage time. Hint: the number is 0. In fact, as far as I can remember in 20ish times I trained single position in the past couple of seasons none of them has ever missed training.
Garbage time is very predictable, the bench players get subbed in and play. If you have less than 5 bench players they will follow the depth chart in both SFDC or CPfDC if they had been assigned a role as backup. If you have 5 bench players and some don't have an assigned role then the coach might sub them in at the positions where you haven't selected a backup or where another player has been slotted as multiple backup. If you have 5 or more all the bench will go in, if stamina/skill allow for it. Again those with no assigned role will sub in at their best position.
As mentioned, it's extremely predictable, if you have a full lineup set.
Bottom line the sub patter in garbage time with 4 or less players each with a selected position as backups in SFDC and CPfDC is entirely predictable and I'd like you to show proof if you maintain this is not the case.
3. You're also wrong in not recommending CPfDC either. The manager you replied to is actually correct in saying that both SFDC and CPfDc are equally fine. CPfDC yields better ratings and prevents the wacky sub patterns where all the starters are pulled at the same time. Also by setting a better player as backup, that player will play the bulk of the minutes without approaching the 40 minute mark where he would otherwise get to. However CPfDC is bugged as when the backup is much stronger than the starter, then the coach will subvert the Depth Chart set by the manager and will start the backup. Even when this happens the better player will get less minutes than he would have had in SFDC.
CPfDC basically evaluates the players selected as starter and backup at any given position, based on skills, game shape and stamina. However each player is given an additional coefficient depending on whether he was slotted as starter or backup, starters have higher coefficients. As stamina reduces during a game a substitution is triggered if the guy on the bench overtakes the guy currently playing in his overall evaluation (which includes the starter/backup coefficient). When even with the starter coefficient the backup has got the better evaluation outright, the coach will subvert the depth chart selected by the manager.
Last edited by Lemonshine at 8/14/2015 5:35:53 AM