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Training Capped Players

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This Post:
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273191.25 in reply to 273191.24
Date: 8/29/2015 5:17:27 PM
Overall Posts Rated:
99
Another week down, another week of no pops for Karl

This Post:
00
273191.26 in reply to 273191.25
Date: 8/30/2015 4:00:16 AM
Neverwinter
CGBBL
Overall Posts Rated:
621621
My guy is at 3 full weeks of SB since last pop, plus another 20 min week. Fouled out early this week as well, unfortunately.

This Post:
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273191.27 in reply to 273191.11
Date: 9/2/2015 2:43:35 AM
Overall Posts Rated:
883883
9GS is 9.00 I believe. No sublevels for 9.

This Post:
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273191.28 in reply to 273191.27
Date: 9/4/2015 9:51:23 AM
Overall Posts Rated:
88
I have a 22 yr old SG with Superstar potentail that buzzer manager says is at 64-70% potential limit. Does that mean he still has room to grow more skills or he is already at his limit? I've trained pressure (2 position) for 5 weeks and no pop =/

From: Phyr

This Post:
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273191.30 in reply to 273191.28
Date: 9/4/2015 10:12:23 AM
Overall Posts Rated:
654654
You should almost never train OD, JR, PA, ID, or SB in two position training for a guard. Always one-position train those skills.

From: Phyr

This Post:
00
273191.31 in reply to 273191.16
Date: 9/4/2015 11:11:05 AM
Overall Posts Rated:
654654
So I had a one of my guys who has been in 9 GS the last two training updates increase 2k DMI. B-M has him at 91-100%. I hope that means that he is still getting training or should his DMI increased more? I'm think that since he is classified as a PG and I gave him ID training that that is the reason for only the small bump.

Last edited by Phyr at 9/4/2015 11:11:58 AM

From: GM-hrudey

To: Phyr
This Post:
11
273191.32 in reply to 273191.30
Date: 9/4/2015 11:14:22 AM
Overall Posts Rated:
32293229
You should almost never train OD, JR, PA, ID, or SB in two position training for a guard. Always one-position train those skills.


At least, for guys with high potential. It's perfectly fine to train, for example, five lowish potential (e.g., star) guards two position.

This Post:
11
273191.33 in reply to 273191.32
Date: 9/4/2015 11:38:00 AM
Overall Posts Rated:
14901490
Train 6 players, determine the 2 (out of the 6) who will be the less valuable end product (when you plan to stop training them) due to current skill/potential and sacrifice a little of their minutes if one of the other 4 guys fouls out.

If you train 1v1 first, the elastic effect is enough to make even OD increase at a decent rate. I've done this in Utopia and I sold all the guys except for 2. The best guy I sold had almost 85 TSP and no skill above 11 (he had 11 HA) when I sold him (33808655). I bought him for 2k and sold him for 469k (but I think I was extremely lucky to get him for 2k and he was quite well rounded also looking at his inside skills)

Last edited by Lemonshine at 9/4/2015 12:22:05 PM

This Post:
00
273191.34 in reply to 273191.26
Date: 9/4/2015 12:00:43 PM
Overall Posts Rated:
99
Well, one out of 2 pops down!Got a JS pop this week, leaning towards running 2pos PA for a few weeks now.

From: Lemonshine

To: Phyr
This Post:
00
273191.35 in reply to 273191.31
Date: 9/4/2015 12:17:30 PM
Overall Posts Rated:
14901490
Yeah I'd assume he got training and he's not completely capped. My main trainee (a MVP C) went from 1 776 900 to 1 780 800 with training in passing. Buzzer-manager has him at 94%-100%, Coach Parrot has him at 9.15 and my cap calculation sheet where I use the tables below (which I believe are the same buzzer manager uses) has him at 95.2%-102.5%. He's at risk of capping any time and he may already be.

The interesting question is what happens when you reach the value of the Potential sublevel. So in my case MVP=9.0-9.99, say the actual value is 9.30, do you still get a smaller amount of training after you reach 9.30 (until 9.99) or you just get no training whatsoever? I'm asking this because the increase in DMI this week was very little, therefore it seems possible that he is capped and now training at an even slower pace than he would normally.

Cap Calculations
Weights
Position/Skill__JS___JR___OD___HA___DR___PA___IS____ID___RB____SB
PG ________0.18__0.3___0.3__0.23__0.11__0.5__0.05__0.05__0.2___0.03
SG ________0.45__0.45__0.4__0.06__0.06__0.07_0.06___0.1__0.25__0.03
SF _________0.6__0.25__0.3__0.05__0.05__0.03__0.1___0.2__0.35__0.03
PF ________0.34__0.06__0.05_0.05__0.05__0.03__0.4___0.4___0.4__0.18
C _________0.08__0.15___0__0.03__0.03__0.03__0.46__0.42__0.45__0.25

Cap levels by potential (weighted skills)
Potential__________Min__Max
announcer_____0___10___10
bench warmer__1___10___12
role player_____2___12___14
6th man______3___14___16
starter________4___16___18
star__________5___18___20
allstar________ 6___20___22
perennial allstar_7___22___24
superstar______8___24___26
MVP__________9___26___28
hall of famer___10___28___30
all-time great___11___30___50



Last edited by Lemonshine at 9/4/2015 12:26:48 PM

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