Train 6 players, determine the 2 (out of the 6) who will be the less valuable end product (when you plan to stop training them) due to current skill/potential and sacrifice a little of their minutes if one of the other 4 guys fouls out.
If you train 1v1 first, the elastic effect is enough to make even OD increase at a decent rate. I've done this in Utopia and I sold all the guys except for 2. The best guy I sold had almost 85 TSP and no skill above 11 (he had 11 HA) when I sold him
(33808655). I bought him for 2k and sold him for 469k (but I think I was extremely lucky to get him for 2k and he was quite well rounded also looking at his inside skills)
Last edited by Lemonshine at 9/4/2015 12:22:05 PM