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Season 35

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This Post:
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279439.25 in reply to 279439.24
Date: 6/22/2016 3:34:39 PM
Innovatus
II.4
Overall Posts Rated:
1414
There are a few things.

1. Game Prep
Set a focus/pace prediction for your games. If you guess correctly, your players will perform better than they would've otherwise. The downside is that if you guess incorrectly, they'll play worse. However not every manager sets their tactics before every game. By looking through their last 2-4 games, you'll find out what their default, or recently common offense they run. There's a list of the offenses with their focus/pace in the tutorial, which can be found in the help section of the forums.

You can also try countering your opponent's tactics by setting yours to whatever theirs is bad against. A list of the offenses/defenses with their weaknesses/strengths can be found in the tutorial as well. I don't use this strategy anymore, because I didn't have much success with it. That might've been because of my roster at the time.

2. Enthusiasm/Effort

There are three stages of effort you can set for a game. TIE (Take It Easy), Normal, CT (Crunch Time). TIE builds enthusiasm, while CT "spends" it. The higher the enthusiasm and/or effort, the better your players will play. I suggest setting your effort to TIE in the games you are sure to either win or lose. This way you can build enthusiasm and choose to "spend" it on an important game. ( playoffs, to make playoffs, seeding, to avoid relegation, or relegation games)

3. PR Manager

PR managers have abilities that boost your teams performance depending on whether they're home (Crowd Involvement) or away (National Appeal). The level of the manager does not affect the effectiveness of his ability.

4. Game Shape

The better the game shape the better your players play. If you play your players too much, too little or not at all, their game shape will decrease. If you can hit that sweet spot ( around 48-60 minutes a week) , it will increase. Never train game shape. Not only is it a waste of a week of training better spent in another stat, but game shape resets at the beginning of every season.

5. Experience

The higher the stat the better the player performs within the boundaries of his skill set. The only way a player gains experience from what I can tell are regular season games, playoffs and cup games. It increases extremely slowly and is almost a non-factor because of this. Still worth mentioning though.

I think that's all. The rest comes down to the players stats and how well they operate in your offense. BB takes money and training but above all time and patience.

Last edited by ZloppEE at 6/22/2016 3:58:51 PM

This Post:
00
279439.26 in reply to 279439.25
Date: 6/22/2016 3:44:22 PM
Overall Posts Rated:
11
Thank you that makes sense and I will be sure to use these tips.

This Post:
00
279439.27 in reply to 279439.26
Date: 6/22/2016 3:55:39 PM
Innovatus
II.4
Overall Posts Rated:
1414
I added a bit more.

This Post:
00
279439.29 in reply to 279439.28
Date: 6/23/2016 1:07:22 PM
Overall Posts Rated:
11
Okay thanks for the suggestions I will definitely put them to use, but with training on the last paragraph what do you mean by level 4 trainer and about the trainee and 48 minutes per week. Sorry for me asking a lot

This Post:
00
279439.30 in reply to 279439.29
Date: 6/23/2016 3:05:43 PM
Innovatus
II.4
Overall Posts Rated:
1414
The level of your trainer determines how quickly your stats will increase.

Staff Levels

1 - minimal
2 - basic
3 - competent
4 - advanced
5 - superior
6 - exceptional
7 - world-renowned

In order for a trainee to receive his maximum training for the week, he must play at least 48 minutes at the position you're training.

Also, there is something known as the elastic effect. Stats are separated into two different categories Outside Skills and Inside Skills. The closer the level of the stats related to the one you're training, the quicker that stat will increase.


Outside Skills:
Jump Shot, Jump Range, Outside Defense, Handling, Driving, Passing

Inside Skills:
Inside Scoring, Inside Defense, Rebounding, Shot Blocking


For example, let's say you're training Jump Shot. Player A and Player B both have Sensational level jump shooting. Player A has Proficient level on the rest of his Outside Skills. Player B has Mediocre level on the rest of his. Player A's Jump Shot will receive more training than Player B's.



Last edited by ZloppEE at 6/23/2016 3:33:59 PM

This Post:
00
279439.32 in reply to 279439.31
Date: 6/23/2016 6:20:42 PM
Overall Posts Rated:
11
Oh I see, I understand the concept now thank you for the help SCCavsFan and ZloppEE

Message deleted
This Post:
00
279439.35 in reply to 279439.34
Date: 6/29/2016 7:15:32 PM
Overall Posts Rated:
11
Yeah that should be an interesting one to watch. I'm starting to finalise my roster I managed to grab a mainly young starters with a fairly good potential along with a slightly older starter. I'm excited to see how this team can perform against Saturdays game against STN MTN VIBES. Hopefully tomorrow's scrimmage can determine my final lineup as I am switching up a few players positions.

I think it depends on your needs, like if you see a problem with your roster in the upcoming seasons or if your stadium is starting to max out on a few sections and maybe you see potential in your team and think a better trainer would suit your team. What is your opinion on my current team and what would your next step be?

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