Thanks Justin, great post and this is the confirmation for my analysis from 30 seasons ago.
5. Shooting Fouls
- Increasing a player's ID and OD skills doesn't change their foul rate for shooting fouls
- Increasing a player's SB will slightly decrease their foul rate for shooting fouls
I always said, SB is the skill against the shot. ID and OD are the defenses against the players and they influence the position and fg% for the shot. But in the end, as soon as the player goes up for a shot you need SB.
shooting foul = failed shot block attempt. It is logical that high SB decreases the amount of shooting fouls.
non-shooting foul = failed steal attempt / offense foul / stop the clock foul. For the failed steal attempt (defense against the player) you need OD/ID.
Stamina keeps the performance of the defende skills up, right? So an aggressive player with bad defense skills and a low stamina is a fouling machine?