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Suggestions > [Official] Salary Formulas update

[Official] Salary Formulas update

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This Post:
44
324393.25 in reply to 324393.5
Date: 6/28/2024 5:56:25 PM
BC Vitosha Sofia
A Grupa
Overall Posts Rated:
821821
Second Team:
Sofia Alpha Dogz
Two main problems with the current salary formula is that:
- IS is free for SF, which makes no sense considering that ID (a defensive skill that is used to stop SFs with high IS) costs for SF.
- OD is free for PF, which makes no sense considering that JS (an offensive skills used to overcome PFs with high OD) costs for PF.

In other words, the thing that needs fixing is that IS should cost for a SF position just as much as ID does, and OD should cost for a PF position just as much as JS does. No need to make OD cost for C. It should stay free just as JS is free for C, and if you train a C with high OD, their salary formula will naturally at some point switch to a PF position. Same goes with IS for guards, if you train a player with JS/OD/IS 20+, they would probably be SFs, just like how players with JS/OD/ID 20+ are SFs now.

Of course, you can't just make IS cost for SF just as much as ID does, without tweaking the rest of the salary formula for SF as well, otherwise all the current top guards would be SFs with 400k+ salaries. So SF formula needs the most tweaking, and PF formula needs some changes as well.

Other positions only need some minor tweaking, like balancing the salary formula between PG & SG position so we would have roughly equal amount of players in both position, while right now there are 2-3x more PGs than SGs, at least at high levels. Probably reducing a little bit the cost of HA & PA for PG would be a good start.
^
|___ This man knows his sh*t. Listen to him, please.


Some more remarks:

When balancing the formulas, do not just make those skills cost more. Make others cost a bit less as well. Crappy players need to be paid less and top players need to remain roughly where they are now salary-wise.

Together with salaries, adjust potential formulas accordingly. Otherwise we are destined to see some crazy stuff.

Reflect those salary / potential adjustments in the BM tool, so that we know what we are doing training-wise. I do not wish to spend 8-10 seasons training players blindfolded...

Last edited by mink0ff at 6/28/2024 6:09:54 PM

BBB: 2 (S37 S38); Top tier: 7 (S35 S36 S37 S38 S39 S41 S63); Cup: 9 (S25 S35 S36 S37 S38 S39 S40 S41 S61)
This Post:
00
324393.26 in reply to 324393.23
Date: 6/28/2024 6:09:50 PM
Hamburg Albatrosses
II.4
Overall Posts Rated:
83078307
Second Team:
Korean S. Fighters
Another possible bad news

(322520.22)


Thanks for pointing that info out. I love the forums even though I admit they were a bit confusing when I started playing BB. And the search (almost) never really found what I had been looking for. But there are a lot of very helpful people here - so I‘d be sorry if the forums would go completely. Different/ better version? Perhaps a good thing. But it largely depends on who decided how better forums would look like. And hopefully that someone wouldn’t be one who favors Discord over the current forums…

Du hast nicht genug Geld, um dieses Gebot abzugeben!
This Post:
11
324393.27 in reply to 324393.5
Date: 6/29/2024 1:01:10 AM
white snake
II.1
Overall Posts Rated:
72437243
Second Team:
Black Forest Boars
I am with you on this. Currently the salary formula "values" the skill sets differently.
It is easy to build a low cost player, who is a counterpart to an expensive type. So there is an unbalanced situation.

An increase in some skills should also mean a decrease in other skills. Without that the overall salaries would go up. A SF who can do everything would skyrock.

This Post:
00
324393.29 in reply to 324393.1
Date: 6/29/2024 2:51:30 AM
QQguest
II.3
Overall Posts Rated:
279279
This thread is for you to give us feedback over what skills in your eyes needs an update, how much do you think we should change it, should we make it a lot more expensive or just a little bit more expensive?
And since we aim that salaries will stay about the same, what skills should we make cheaper? How much cheaper?

Please focus about that and not about when it will happen or things related to the implementation itself (we will ask your opinion about that later 😉 )
I personally think that,
1. Rebounding in PG/SG/SF/PF/C can be a little bit lower (all other skills that is not free for each position can be slightly increased);
2. Passing in PG can be a little bit lower, while Outside Defense can be increased a little bit.

3. Using the same salary update method as in S37 and S38, the salary gap between high secondary skills and low secondary skills can be slightly increased again.

This Post:
00
324393.34 in reply to 324393.32
Date: 6/29/2024 5:26:07 AM
NakamichiDragons
III.7
Overall Posts Rated:
19991999
Second Team:
Little Computer People
As diplomatically as I can write it, I am not a big friend of having discussions about a topic (which already has been suggested multiple times and discussed exessively) again on a different channel (discord) and/or trying to give it an official character by naming the thread „[official]“ … That’s like crowning myself king.

@alonso: i think the question is legit 🤷‍♂️

Hey, sorry it was me who requested Alonso to create this thread.

You can see the staff on this page: (/community/bbstaff.aspx). His name is on that page multiple times.

Okay, fine … but that should be visible, that it is an official statement of a GM. And it should not be possible to add or remove the GM or whatever prefix.

Hey!
You can consider me part of the staff. I do not have any specific role or a tag. Hopefully that clears this out!


@Alonso: Where is the problem to express clearly„You may have missed, but I am a GM and etc. pp.“?

Finally, I agree with all, that discussions should not take place on Discord and BB, official discussion should only take place on BuzzerBeater!

To answer the salary question as a homegrown-manger: i am fine with every adjustement to balance this game, but changes may affect homegrown-teams in a more significant way, so I agree with:
- only for rookies drafted Season XY
- at least 5-8 seasons in advance (NOT RL DAYS!!!).
- some kind of BuzzerManager-Feature for Salary calculation

founded in S3 IV.5 (34234) - returned in S28 IV.7 (34515)
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