which is quite logical because SFs are mostly more rounded then other players and therefor will on average have lower wages for the same amount of skillpoints.
So if the cap works with skillpoints, it's logical SFs cap at a lower salary then for nistance the C.
Also if the skillpoints take into account for which position they are meant (for instance ID,IS,REB and Block weighing heavier on C then the other skills) Then the effect is even larger, as the SF probalby uses the most skills of all positions, it's skillpoints possibly are weighted heaviest...
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