BuzzerBeater Forums

BB Global (English) > Coaching AI /facepalm moments

Coaching AI /facepalm moments

Set priority
Show messages by
This Post:
00
167724.26 in reply to 167724.18
Date: 12/31/2010 11:33:15 AM
Overall Posts Rated:
404404
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not

This Post:
00
167724.27 in reply to 167724.26
Date: 1/1/2011 7:56:05 AM
Overall Posts Rated:
406406
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not


I think it is hard/impossible to code "logic" with the resources the game designers have.

This Post:
00
167724.28 in reply to 167724.27
Date: 1/1/2011 10:16:43 AM
Overall Posts Rated:
404404
I think its a great challenge to have something random in the game you cant control that can totally screw you up. Adds some thrilling moments to the game.

Sorry,I don't agree...what can be random is if a shot is X or O,not if a coach make an illogical decision or not


I think it is hard/impossible to code "logic" with the resources the game designers have.

What we can call logic are decisions that can implemented by string of codes
For example:if a team start to fuol in the last minutes of the game,but they aren't able to close the gap and they went -7,-8 in the score,the coach should understand that the game is pratically finish and should stop sistematic foul,unless his team start to score,to avoid a worse point differential that could be decisive for the final place of a team

This Post:
00
167724.29 in reply to 167724.28
Date: 1/1/2011 11:28:47 AM
Overall Posts Rated:
406406
That would be a lot of code and many many "if x then y"-decisions for so little gain.

This Post:
00
167724.30 in reply to 167724.29
Date: 1/1/2011 1:50:15 PM
Overall Posts Rated:
404404
That would be a lot of code and many many "if x then y"-decisions for so little gain.

Sorry but it's not a lot of code
"if -7 at X time to the end then stop sistematic foul"

This Post:
00
167724.31 in reply to 167724.30
Date: 1/1/2011 6:42:22 PM
Overall Posts Rated:
406406
What would be the difference if you stopped fouling intentionally if you are losing anyway?

If my players continue to foul I get at least the chance to injure one of the opponents players, that would be a great satisfaction for me and make the loss less painful. Sometimes you might even get some miracle situations where you foul a player he misses both free throws you make a three, same on the next posession and the outcome of the game is still open - I think it does not hurt to commit some "useless" fouls, so why do we need to fix this?

This Post:
00
167724.32 in reply to 167724.31
Date: 1/1/2011 6:50:28 PM
Overall Posts Rated:
204204
Indeed. And not all matches are league matches; in the POs or in the Cup I'd be angry at my coach for not trying everything to achieve the win.

Ultimately, I think while there might be ways to improve the endgame coaching, the simulation is quite close to the original, and even in real life, many endgame decisions are quite questionable. Of course, the 'wrong' decisions might often hurt; but that is the knowledge of hindsight - in the game, they make a lot of sense.

This Post:
00
167724.33 in reply to 167724.31
Date: 1/2/2011 11:54:13 AM
Overall Posts Rated:
404404
What would be the difference if you stopped fouling intentionally if you are losing anyway?

Point difference for league standings

If my players continue to foul I get at least the chance to injure one of the opponents players, that would be a great satisfaction for me and make the loss less painful.

WHAT????

Sorry man,I don't understand your way to think the game.
Sometimes you might even get some miracle situations where you foul a player he misses both free throws you make a three, same on the next posession and the outcome of the game is still open - I think it does not hurt to commit some "useless" fouls, so why do we need to fix this?

If you read well my message,I just said the same thing;sistematic foul should be more flexible,if you go down by 7 or 8 your coach should stop sistematic foul unless you partially close the gap(-4,-5,-6) to make reasonable again this tactic

And it should work differently for single-elimination games(PO,Cup and B3) when your team however had to continue with sistematic foul because you don't have to care about point differential



This Post:
00
167724.34 in reply to 167724.33
Date: 1/2/2011 1:53:25 PM
Overall Posts Rated:
406406
What would be the difference if you stopped fouling intentionally if you are losing anyway?

Point difference for league standings

If my players continue to foul I get at least the chance to injure one of the opponents players, that would be a great satisfaction for me and make the loss less painful.

WHAT????

Sorry man,I don't understand your way to think the game.
Sometimes you might even get some miracle situations where you foul a player he misses both free throws you make a three, same on the next posession and the outcome of the game is still open - I think it does not hurt to commit some "useless" fouls, so why do we need to fix this?

If you read well my message,I just said the same thing;sistematic foul should be more flexible,if you go down by 7 or 8 your coach should stop sistematic foul unless you partially close the gap(-4,-5,-6) to make reasonable again this tactic

And it should work differently for single-elimination games(PO,Cup and B3) when your team however had to continue with sistematic foul because you don't have to care about point differential



Whats wrong about being happy one of your opponents players gets injured? Everything that makes me stronger/opposition weaker is sthg to cheer.

Point differential seems to be a very weak argument, most leagues I know dont have close differentials and most teams differ from the next placed team in the 80-100 points range... Maybe thats a relevant point for a few teams in the whole game, I personally have never seen any situation where the point differential was crucial.

This Post:
11
167724.35 in reply to 167724.34
Date: 1/2/2011 3:05:00 PM
Overall Posts Rated:
4040
Whats wrong about being happy one of your opponents players gets injured? Everything that makes me stronger/opposition weaker is sthg to cheer.


It is really funny everytime.

This Post:
11
167724.36 in reply to 167724.35
Date: 1/2/2011 3:54:04 PM
Overall Posts Rated:
1818
and its really sad when ur own players gets injuried:( once got 3 players injuried in first 7mins:( i was crying irl ......

Advertisement