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New Rebounding Engine (thread closed)

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From: SplitJ
This Post:
00
170782.26 in reply to 170782.25
Date: 1/17/2011 4:28:27 AM
Overall Posts Rated:
6161
two finger + Spits*

From: phelps41

This Post:
00
170782.28 in reply to 170782.27
Date: 1/17/2011 9:08:45 AM
Overall Posts Rated:
3737
Props go to all teachers! of which I am one as well!

As for the game engine and other player grabbing more rebounds. MAybe th game is looking at position as well. So I have a better reb C then Pf. But my opponent has better c. SO the C wont get as many.

Or

It is a team idea. Add all the stats together to get say the rebounding chance. assigned based on matchup

This Post:
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170782.29 in reply to 170782.27
Date: 1/17/2011 2:50:41 PM
Overall Posts Rated:
4040
I think the number of rebounds going out is also relative to how good the rebounding of either team is, atleast I think it should be.

I teach at a middle school and work with kids. Needless to say when they suck at rebounding (and well are just kids so really raw at just about everything) lots of rebounds go out, even after FTs.

On the GE....

I been experimenting with the now live new tactics.... phenomenal JS and strong JR is not enough to shoot on bots... but mediocre JS and inept JR is MORE than enough....?!?!? I had the same ?!??! feeling last year when my atrocious rebounder outrebounds just about everybody but sensational, not so sensational.....

I never report or document any of this stuff though because I am lazy.

I think the key with issues you see in the game engine is getting diligent and keeping some logs and report really well what you are seeing to the BBs through the appropriate channels. Just complaining is unlikely, I feel, to help the issue. I blame more my own laziness for teh persistance of bugs that might bother me.

and stuff

You would think it would be based on that, but I haven't read anywhere where the BB's suggested skill would be involved in whether a rebound goes out of bounds. Instead, I think it's just a random event added in there to spice up the play by play. Unfortunately, randomness can have extreme effects. Some poster on this thread claimed to have seen the out of bounds play happen a dozen times and he was right. I looked at his game and it happened 11 times (and I think it was off his player each time). Then you take a look at my first league game, for instance, and it only happened 5 times.
For what it's worth, I think it's a neat little feature that adds a little bit of realism. It's not perfect. I'd like to see it be based on skill as well. But it's neat, nonetheless.

This Post:
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170782.30 in reply to 170782.1
Date: 1/19/2011 8:46:12 AM
Overall Posts Rated:
204204
Handling was already of influence on rebounding. I'm quite sure. Whatever my PF goes he seems to have the most rebounds. He has got 9 HN and 16 RB, whilst his opponnents in the league have about the same amount of RB, he has more RBs in a season.

From: Weather
This Post:
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170782.31 in reply to 170782.21
Date: 1/19/2011 4:52:05 PM
Overall Posts Rated:
3535
If it's random, this rebounding thing should be changed.

The greatest of all time.
This Post:
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170782.32 in reply to 170782.31
Date: 1/23/2011 3:42:30 PM
Overall Posts Rated:
33
http://www.buzzerbeater.com/match/30414245/boxscore.aspx
its allmost same , but i won o.O that's sooo strange because i was losing all game long ...

This Post:
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170782.33 in reply to 170782.30
Date: 1/25/2011 9:25:45 PM
Kitakyushu
ASL
Overall Posts Rated:
12341234
How about this one in my game last night...
My player hits a three and then comes back down and dunks the ball....then the thing says," Player A(my player) can't buy a bucket"...now that is stupid..he had just hit two shots in a row. I love watching the games but might find something better to do with my time and become just a boxscore watcher. If the GE is so messed up that you don't know who has the ball, who is Defending who( last night my player went for a layup being defended by himself) WTF. This isn't complaining it is demanding a better product for my money. My supporter is up on March 9th. If you want my money, you got to fix some of these probelms( I don't mean the 5th place or the BB3 non problems you seem to have fixed). And by looking at the user count and how it has gone down as of late it seems like I'm not the only one.

This Post:
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170782.34 in reply to 170782.33
Date: 1/25/2011 10:29:03 PM
Overall Posts Rated:
217217
they need to fix attendence before they fix anything else

This Post:
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170782.35 in reply to 170782.33
Date: 1/25/2011 10:31:20 PM
Overall Posts Rated:
8989
In watching a few games and analyzing my stats afterward, those times that things like that occurred were simply presentational errors. The actual points scored, turnovers and rebounds were all correct. If you want to be angry about a bunch of low level text bugs with text displaying where it shouldn't, that's fine. However, nothing I have seen so far has indicated that the actual GE is at fault here.

Having spent a couple years in game development QA, I can say that low level text bugs are *usually* so low on the fix list that you had better get used to them. They don't influence the outcome, they don't change gameplay. Sure, they can and should be fixed. They're just not as important as say, the server getting unreasonable load at certain times of the day that actually effect site and game functionality. When you have to apportion your bug fixing due to manpower limitations, presentation suffers.

I personally would much rather some easily ignorable text issues than 15 minute delays around prime time EU time. Your mileage may vary of course.

This Post:
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170782.36 in reply to 170782.35
Date: 1/25/2011 10:48:04 PM
Overall Posts Rated:
237237
I think the text bugs are a huge letdown here and are not just a low level fix. This is mainly because the game engine one of the core features of this game and not just a display bug on an random page that not many people access.

Beyond all that, I am quite surprised they actually made it into the live game engine with so many bugs. As you've worked in QA, you should know that these bugs are fine for your testing environment but should not be rolled out into a live system with all the bugs still existent. Heck thats what you guys are pretty much being paid for.

My belief is that it is fine having bugs as every application will have it but my main biff here is that these bugs were discovered in the testing phase and yet was not addressed as they decided to roll out the final product with all the bugs still inherent in the program.

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