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Ideal LI SG

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From: Texas

This Post:
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229877.27 in reply to 229877.25
Date: 11/16/2012 7:20:03 PM
Overall Posts Rated:
3333
I do agree with JS on a PG as long as it doesn't turn them into a SG. But I don't agree with the tradeoff with JS vs. IS when you favor JS on a LI PG. Does that clear up my stance?

An example on a salary efficient "LI PG" would be as follows:

14/9/16/14/16/15 - 13/10/4/4 - 10/10

That would be a sick LI PG I would love to have.

This Post:
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229877.28 in reply to 229877.26
Date: 11/16/2012 7:26:12 PM
Overall Posts Rated:
3333
Great find Dr. J, although his OD and PA are kinda weak for my taste, especially on a LI PG.

EDIT: Checked on BuzzerManager and it looks like you could squeeze 3 OD pops or 3 PA pops in. He's at 95-100% of his potential already. That'll probably take an entire season though, so choose wisely.

Last edited by Texas at 11/16/2012 7:31:21 PM

From: w_alloy

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229877.29 in reply to 229877.27
Date: 11/16/2012 9:38:12 PM
Overall Posts Rated:
112112
Looks like we mostly agree then, I would also rather have IS than JS, and by a good margin. It's just JS is much more common and much cheaper on the TL.

This Post:
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229877.30 in reply to 229877.29
Date: 11/16/2012 10:01:26 PM
Overall Posts Rated:
4545
Fact #1: The breakdown of shots in a look inside offense for a SG is roughly 25% 3p 35% JS 20% DR 20% IS.

Educated Opinion #1: Most SGs have relatively little ID and relatively high OD.

Fact #2: JS factors in ~60% of a SGs shot selection in look inside.

Fact #3: IS factors in ~40% of a SGs shot selection in look inside.

Analysis: It would be wise to have higher JS than IS on a look inside SG. ~60% of shots will come against opposing SGs OD, which is relatively high. ~40% of shots will come against opposing SGs ID, which is relatively low.

Of course a player will take the shots that the defense gives him, but I still think these numbers hold water in this discussion.

Last edited by Alan Ellis at 11/16/2012 10:04:37 PM

This Post:
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229877.31 in reply to 229877.30
Date: 11/16/2012 10:56:56 PM
Overall Posts Rated:
112112
I can't know this with any certainty but it seems reasonable that more JS could add some shots below average team efficiency AKA bad shots (as long as you have good bigs/passing) and more IS could add more shots above team average efficiency AKA good shots. Also JS may be cheap but IS is free.

Edit: I know I sort of argued against this earlier, to be clear I think this effect is small, but even a small effect could make a big difference if the relative values would otherwise be close.


Last edited by w_alloy at 11/16/2012 11:00:59 PM

This Post:
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229877.32 in reply to 229877.30
Date: 11/17/2012 1:19:18 AM
Overall Posts Rated:
3333
You just based all of those numbers off a position and not skills, which is what the game engine uses to factor the best possible shot. Therefore a player, no matter the position, would attempt the best possible shot based on his skills and the man defending him. i.e. Those numbers have no merit.

From: Texas

This Post:
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229877.33 in reply to 229877.29
Date: 11/17/2012 1:21:04 AM
Overall Posts Rated:
3333
It's just JS is much more common and much cheaper on the TL.


This is something we can both agree on as well.

This Post:
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229877.35 in reply to 229877.32
Date: 11/17/2012 9:50:41 AM
Overall Posts Rated:
4545
Interesting point. I hadn't really considered that. I thought a player lined up as a SG would tend to play like a SG. I have some experience with this as my Center and PF have played PG/SG some and they definitely take more outside shots than when they play at their respective positions.

I will keep an eye out for this when I am doing out of position training next year, but it passes the eye test. Thanks for the response.

This Post:
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229877.36 in reply to 229877.35
Date: 11/17/2012 3:56:31 PM
Overall Posts Rated:
3333
Sorry if that came across as an attack. That wasn't my intent. But those are the facts I've come to learn in the game. I forgot to mention that the tactic is also a key factor.