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Potential

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26308.26 in reply to 26308.24
Date: 4/28/2008 3:45:40 AM
Overall Posts Rated:
7474
I don't think prominent is a cap for All-Star also... Why? Then the bench warmer's cap would be awful, and that is not real... I think bench warmers will have a cap of respectable / strong, because we already pick them as respectable on draft... It would make no sense that we can't train 18-year old players... I think cap has nothing to do with the skill-color...

From: Iordanou

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26308.27 in reply to 26308.26
Date: 4/28/2008 4:18:18 AM
Overall Posts Rated:
22
I think the level of potential will not have linear effect for the preferences - on worse preferences than the allstar will be the differences smaller than on better ones...

...for being really happy that you got superstar than "just" perennial allstar..

we will see

From: kuki29

This Post:
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26308.28 in reply to 26308.26
Date: 4/28/2008 5:17:23 AM
Overall Posts Rated:
141141
I don't think prominent is a cap for All-Star also... Why? Then the bench warmer's cap would be awful, and that is not real... I think bench warmers will have a cap of respectable / strong, because we already pick them as respectable on draft... It would make no sense that we can't train 18-year old players... I think cap has nothing to do with the skill-color...


sign that
in cro NT we have a lot of players with skills over prominent. so that's not the fact. question is can all star player been train in 3 skills till lvl 12? is it possible for centers to become lvl 12 in IS, ID and jump?

vječna dilema, da li je bolje zabiti koš više ili primiti koš manje?
This Post:
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26308.29 in reply to 26308.28
Date: 4/28/2008 8:12:15 AM
Overall Posts Rated:
8080
A good thing to remember is that the cap is "soft", i.e. it is possible that even bench warmers can become legendary if trained enough, the only difference being that it would take much longer than for all-time greats.

I do not really believe that it will be technically possible to train a bech warmer to those kind of levels, but there wont be a specific cap (e.g. strong) either.

This Post:
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26308.30 in reply to 26308.29
Date: 4/28/2008 9:27:29 AM
Overall Posts Rated:
224224
A good thing to remember is that the cap is "soft", i.e. it is possible that even bench warmers can become legendary if trained enough, the only difference being that it would take much longer than for all-time greats.

I do not really believe that it will be technically possible to train a bech warmer to those kind of levels, but there wont be a specific cap (e.g. strong) either.

Yes, except there will be a cutoff line at which training slows down instantly and considerably.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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26308.31 in reply to 26308.16
Date: 4/30/2008 11:31:03 AM
Overall Posts Rated:
44
A player's current skill levels and potential are independent. You could have a player with mostly pitiful and awful skills, who has MVP potential. He probably won't get to extremely high levels simply because he won't have a long enough career. Another player might have respectable skils, but bench warmer potential and may already be at his soft cap so that it will be harder for him to improve.

There may be some correlation between skill level and potential, but I do have a draft choice who has 5* skills and 1* potential.

This Post:
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26308.32 in reply to 26308.31
Date: 4/30/2008 2:06:26 PM
Overall Posts Rated:
00
i think i might be the only person who really doesnt like this system. a new player could come in and get his few players that are higher than allstar, and drop the rest. then head over the the transfer market and buy up cheap allstars us established players are casting off. this gives them a team with much more potential than what any of us have. i just feel like the game should reward long time players more than it does now.

This Post:
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26308.33 in reply to 26308.32
Date: 4/30/2008 8:12:50 PM
Overall Posts Rated:
196196
i think i might be the only person who really doesnt like this system. a new player could come in and get his few players that are higher than allstar, and drop the rest. then head over the the transfer market and buy up cheap allstars us established players are casting off. this gives them a team with much more potential than what any of us have. i just feel like the game should reward long time players more than it does now.


Even if this is the case (which i dont believe it is) more established teams have more supporters and therefore as a 'franchise' they should be making more money per week.... if this is true and the transfer market stabilizes then you will be in a better position than any new team to build at the same if not a faster rate than them.

This Post:
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26308.34 in reply to 26308.33
Date: 4/30/2008 8:56:52 PM
Overall Posts Rated:
00
I strongly doubt there will be a cap on skill levels because that makes no sense what so ever (in fact, if I hadn't read the notion in this thread, I would never have thought of it). Rather the 'cap' will be much like the way development works now, that is, age-based.

I expect bench warmers will be slow to train, achieving new levels only after five to six weeks training, for example (it could be much longer, too). This will compare to All-stars taking the 2-3 weeks to reach new levels that happens now. As with now, training rates will gradually slow as the players age. Perhaps World Class potential players will continue to train with satisfactory results past age 24, the reputed point at which continued training is no longer worth doing today.

So if two 19-year olds start out with Mediocre Jump Shots, the one with All-star potential will reach new levels much faster than the one with Bench warmer potential. Where the bench warmer tops out will depend on all the usual training variables. However, this is also true of the All-star potential.

Hope that makes sense.

This Post:
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26308.35 in reply to 26308.34
Date: 4/30/2008 9:58:23 PM
Overall Posts Rated:
22
you mean to not have a "cap" - instead of that you would like to limit speed of the training in basic for players which have a low potential?

This Post:
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26308.36 in reply to 26308.35
Date: 5/1/2008 3:24:02 AM
Overall Posts Rated:
13811381
One silly idea; what about implementing some kind of, probably slow speed, psychological training for potential? Or maybe go even further, implementing, psychological and health aspect in a player, as a parallel training, for example, that could involve above mentioned potential training (like group therapy for self consciousness), some kind of height preparation (%oxygen), faster injuries recovery (using specialized therapist), psychological wellbeing (psychiatric help after losing an important game) and similar stuff, of course all those wouldn't come for free and would carry some significant fee. As I said at the beginning of this post, one silly idea ;)

Last edited by LA-Kasie K. at 5/1/2008 3:44:35 AM

It is not so important how high can someone jump, more important is who is the last one standing
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