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Scouting an Opponent

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31646.26 in reply to 31646.25
Date: 9/22/2010 11:15:48 PM
Overall Posts Rated:
459459
DMI is a very general measure of your player's ability. It is based on multiplying your player's salary by a value assigned to game shape. Proficient game shape is 10, strong is 7, respectable is 4. Those numbers are not exact, as sublevels are in effect and there is also a random factor as well. Also, it is important to note that it is a player's salary as calculated by current skills and not his current season's wages.

Once I scored a basket that still makes me laugh.
This Post:
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31646.27 in reply to 31646.22
Date: 9/23/2010 2:53:04 AM
Overall Posts Rated:
959959
Does an okay veteran player has a lower DMI than a 18 years old with hall of fame potential, even if, right now, he's much less skilled than the vet ?


i think when he is in better shape is could be true, because shape have huge impact on the dmi potential none.

In the past you could count max. Potential(GS 9)/10 = ~ actual salary, maybe you could use this for scouting.

This Post:
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31646.28 in reply to 31646.22
Date: 9/23/2010 2:53:05 AM
Overall Posts Rated:
959959
Does an okay veteran player has a lower DMI than a 18 years old with hall of fame potential, even if, right now, he's much less skilled than the vet ?


i think when he is in better shape is could be true, because shape have huge impact on the dmi potential none.

In the past you could count max. Potential(GS 9)/10 = ~ actual salary, maybe you could use this for scouting.

This Post:
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31646.29 in reply to 31646.26
Date: 9/28/2010 6:37:27 AM
Overall Posts Rated:
809809
this is exactly what i do when i look at a teams young guys to figure out if they have been trained or not and how good they really are

so i see a 19yo with $5000 salary but dmi of 100,000 then i know he has been trained a lot, probably single position 48+ each week and i have a better understanding of the teams overall strengths

some people even claim that by looking at their dmi and stats you can estimate their skills but this is far beyond me

This Post:
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31646.30 in reply to 31646.25
Date: 9/28/2010 9:24:40 AM
Overall Posts Rated:
952952
Saraly is really an unreliable factor if the guy is being trained. DMI is a bit more useful with trained players, but it relies too much on abilities that maybe aren't that useful for the position a player is playing in. I think example of my two trainees is quite good:

I received these two players on season 12 draft.

Vanja Zorin
Weekly salary: 4.427
DMI 47.500
Age 18
Game Shape Strong

Rastko Kapušin
Weekly Salary: 4.070
DMI 53.600
Game Shape Strong

So Vanja has a bit bigger salary, but Rastko has better DMI. So Rastko received more training and is thus better player, right?

Wrong.

Now look at the statistics:

Vanja Zorin (15079234) Point Guard


Weekly salary: $ 4 427

DMI: 47500
Age: 18
Height: 6'0" / 183 cm
Potential: allstar
Game Shape: strong
Jump Shot: strong Jump Range: awful
Outside Def.: proficient Handling: strong
Driving: proficient Passing: strong
Inside Shot: pitiful Inside Def.: respectable ↑
Rebounding: pitiful Shot Blocking: atrocious
Stamina: average Free Throw: mediocre

Experience: atrocious

Rastko Kapušin (15079246) Point Guard


Weekly salary: $ 4 070

DMI: 53600
Age: 19
Height: 6'0" / 183 cm
Potential: perennial allstar
Game Shape: strong
Jump Shot: average Jump Range: average
Outside Def.: strong Handling: respectable
Driving: awful Passing: respectable
Inside Shot: atrocious Inside Def.: inept
Rebounding: respectable Shot Blocking: inept
Stamina: average Free Throw: inept

Experience: atrocious

Vanja has better Defense, Jump shot, Passing, Handling, Driving and Inside Defense. Rastko has better Jump Range, that doesn't contribute much to salary compared to "awful" to Vanja, but look at the Rebounding. Rebounding contributes much to salary and Rastko doesn't need that, so if you take away Rebounding, he'd look really poor at draft time. Now Rastko has more DMI because of rebounding, but clearly Vanja is far better player.

Last edited by Koperboy at 9/28/2010 9:25:29 AM

From: Koperboy

This Post:
00
31646.32 in reply to 31646.31
Date: 9/28/2010 9:50:14 AM
Overall Posts Rated:
952952
I think the reason isn't sub-level of game shape. I think it's Respectable rebounding from Rastko. It has been known that Rebounding affects salary the most. Right after that is Jump/Inside Shot and Outside/Inside defense (in that order. Somewhere in there should be also JR).

This Post:
00
31646.34 in reply to 31646.30
Date: 9/29/2010 12:01:10 AM
Overall Posts Rated:
459459
I would say that your example points out two things. That there are definitely sub-levels to GS (and that your second guy is on the verge of 9 while the first guy is much closer to 7), that salary is not the be-all and end-all in determining a player's quality (looks like Zorin will be $7k+ next season while Kapusin will be around $5.6k), and that DMI is a very general and vague figure, at best.
The rebounding has very little if anything to do with the higher DMI in my opinion. At low levels, rebounding adds 200 bucks per level. Next season I guarantee that Zorin will have a higher wage than Kapusin.

Is there a chance that the higher potential adds a bit to the DMI score?

Last edited by somdetsfinest at 9/29/2010 12:01:57 AM

Once I scored a basket that still makes me laugh.
This Post:
00
31646.35 in reply to 31646.32
Date: 9/29/2010 1:13:33 AM
Overall Posts Rated:
4040
I think the reason isn't sub-level of game shape. I think it's Respectable rebounding from Rastko. It has been known that Rebounding affects salary the most.

After adding the players salaries into the calculator, player 1 had a salary of $7445 and player 2 had a salary of $5642. The calculator hasn't been updated, so the salaries will be about 5-10% higher than that when updated , but both will be incorrect at the same percentage... The reason is definitely sublevel of gameshape.

This Post:
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31646.36 in reply to 31646.34
Date: 9/29/2010 1:20:04 AM
Overall Posts Rated:
4040
Is there a chance that the higher potential adds a bit to the DMI score?

The same player with the same skills and same gameshape from week to week would have random dmi everytime. That is why I believe dmi is heavily linked to the sublevels of gameshape.

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