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New Draft Math

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137519.27 in reply to 137519.26
Date: 3/28/2010 2:26:25 PM
New York Chunks
II.2
Overall Posts Rated:
943943
Not only would this take away the advantage to the teams that lost the most games (as the draft is suppose to help those teams improve before it helps the better teams), but this would actually make the best teams better since, presumably, they would have made more money during the course of the season due to better attendance, merchandise, etc., and they probably already have better players (hence a better team) they could sell and add more to their bank account, so they'd now be able to get a leg up on the draft buy outspending the weaker teams on scouting without the disadvantage of having to pick after them.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
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137519.28 in reply to 137519.27
Date: 3/28/2010 5:30:44 PM
Overall Posts Rated:
485485
would more successful teams not have more money during the season as well, and be able to afford to spend the extra on the scouting? right now, more successful teams have more money and can buy better players on the TL than weaker teams -- i don't see the difference. i think it is safe to say in bb it is always better to be a strong than weak team.

and as far as improving weaker teams, as it now stands, the weaker team(s) may or may not get the best player(s) available, thanks to random chance. as it now stands, my experience has shown me that weak teams and strong teams alike kiss off the draft more or less (i am basing this on the league averages on the team finances page). and after division v, a draft choice is not going to salvage a team headed for relegation anyway -- drafts are all about the future two or three seasons down the line.

i suppose i am saying the draft as now constituted does not accomplish the purpose of re-balancing league competition. my suggestion does make the process a bit more rational and predictably useful. and rich teams have as much chance at that rare 18-year old HOF player during the draft as on the TL.


This Post:
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137519.29 in reply to 137519.28
Date: 3/28/2010 6:24:40 PM
New York Chunks
II.2
Overall Posts Rated:
943943
I think we all generally agree that the draft doesn't help a whole lot. Here are a few thought, all of them perhaps flawed to some or large degree, but may have the potential to be better than the current system:

- The average fan knew who Kobe Bryant was before he went pro. LeBron James, we knew about him, too. In fact, the Steve Nashes (i.e. superstar players who were underrated in a draft) are more likely to be the exception and not the rule since the best of the best already have a reputation and every Joe Fan has watched them play on TV, so you know that any scout worth anything knows about them, too. Anyone think John Wall won't be a top 3 pick in the next draft? The point is, it shouldn't take a tone of scouting resources to figure which superstars are the most scoutable. Even high school players (LeBron, Kobe, etc.) are heavily scouted and known about, just subscribe to some place like Rivals.com and anyone can read about who's who. Therefore, if we continue to use the current draft system, I think it makes sense that the probability of scouting the best players in the draft gets much much higher, instead of it all being really random. Maybe there could be some sort of "obscurity factor (OF)" assigned to the draftees that affects things and takes additional scouting to discover a player with a low OF. So the probability of scouting the best players would be a product of reputation (directly related to skills) and obscurity (how likely will any team find this player), weighted more on the reputation side. That would add both realism (don't tell me the NJ Nets don't know who John Wall is and haven't scouted him yet) and would actually help the worst teams before helping the better teams.

- Let's increase the ability of some rookies. Yes, LeBron James is a very rare player who came into the draft at a very young age and already had skills that, if he were a BB player, would be well above "respectable". So these sorts of players shouldn't show up in every draft, maybe only one out of every, say, three. But there is a range, something between "respectable" rookies and "uberRookie". I think drafting an impact player would be one way to help a bad team, and within one season or two, as we see can actually happen in the real game. I'm not talking instant all-star, but I'm talking all-star pretty darn quick. Look at how quickly Derick Rose became the best player on the Chicago Bulls. That sort of thing should be possible in a draft.

- Or, let's just dump the draft altogether and find a different way of pumping new players into the game. Yeah, the NBA, on which this game is primarily modeled, has a draft designed to help the the worst teams (but with a lottery to discourage deliberate tanking of games), but in BB, the last place teams relegate! It's not a matter of trying to help them get competitive in their league since these teams will suddenly (typically) be the one of the strongest, if not THE strongest team in their new league. Maybe they need these top draft picks since they could likely promote back up again in a couple of seasons or less, and the new player will help them compete then, but the whole relegating/promoting thing is not really all that compatible with a draft concept. But, what we replace this with... I really can't say right now. Maybe it's about scouting a nation-wide pool of players and bidding (I don't like that since it only helps wealthy teams), or maybe there's a total randomness to new player recruits...

It's complicated since I can't really think of something better than the draft, but at least with some alterations maybe I'll start to treat the draft the way I think the creators want us to.

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
137519.31 in reply to 137519.30
Date: 3/29/2010 4:16:15 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Simply put, and for the 100th time, the draft is BORING AS HELL. You dont' do ANYTHING at all for 99.999% of the season.

The entire draft experience is made up of the following:
- deciding how much to invest on the scouts at the beginning of the season (3 minutes maybe?)
- MAYBE changing that once or twice during the season (another 3 minutes maybe?)
- ordering the list of players once it comes out (5 minutes? maybe 10 if you scouted a lot of players?)
- seeing who you ended up with (another two minutes)


Perhaps if the entire process were more interactive and fun during the season then so many people wouldn't completely disregard what should be one of the main aspects of the game.

This is my issue with the draft. And notice that not once did I mention the value of the drafted players in general, and the ones I have been selecting.

This Post:
00
137519.32 in reply to 137519.1
Date: 3/29/2010 10:32:01 AM
Overall Posts Rated:
88
I found Joe Bronson in the draft...he's now one of the best guards in the USA as a 22 year old. There is no way I would have been able to buy such a player on the market, especially considering my lack of funding.

This season I picked up an 18 YO MVP potential with a $4 220 salary.

The draft is a combination of luck and skill, just like it is in the NBA. You could have had the #1 pick in 2006 and your only real option would be Rondo (in retrospect), or you could be picking in 2003 where D-Wade, Chris Bosh, Lebron James, David West and some others would have been available. That's how drafts work.

Last edited by 420Monta at 3/29/2010 1:02:29 PM

From: Azariah

This Post:
00
137519.33 in reply to 137519.29
Date: 3/29/2010 7:44:04 PM
Overall Posts Rated:
103103
Concept question: would you prefer the draft, or something ala a HT "youth academy"?

I can say from having played HT for a spell before and after youth academies, the academies do a great job of rewarding effort & thought put into the player generation process, and level out some of the randomness. That being said, they do a GREAT job rewarding effort -- if you half ass your youth academy, you ain't gonna get anything out of it. So from that perspective, the draft (or HT's older "youth pull" system) is much nicer for casual players and maintains more of a level (albeit capriciously distributed) system.

This Post:
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137519.34 in reply to 137519.33
Date: 3/29/2010 8:32:50 PM
AS Barroom Heroes
III.2
Overall Posts Rated:
10191019
Second Team:
Lone Pine Productions
Concept question: would you prefer the draft, or something ala a HT "youth academy"?

I can say from having played HT for a spell before and after youth academies, the academies do a great job of rewarding effort & thought put into the player generation process, and level out some of the randomness. That being said, they do a GREAT job rewarding effort -- if you half ass your youth academy, you ain't gonna get anything out of it. So from that perspective, the draft (or HT's older "youth pull" system) is much nicer for casual players and maintains more of a level (albeit capriciously distributed) system.

If you wish to maintain an NBA-style format, then the draft is fine.
What I would like is to have the same level of interaction during the entire season that you have with the HT youth academies, here in the BB draft. I don't think it's an impossible thing to achive if the scouting process is done the right way.
At the moment though, there is simply no comparison between the youth system in HT and the one in BB.

This Post:
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137519.35 in reply to 137519.34
Date: 3/29/2010 9:34:09 PM
Overall Posts Rated:
2323
I disagree. The draft is sort of medium risk- high reward. The money spent is not that big of a deal to me. And you really will not find quality trainees on the market for less than 600k. Sure you could get crappy 3.1k guys with maybe allstar potential for 100 or 200k, but that's not really what I hunt for. Transfer prices for trainees are seemingly even higher than they are for established stars. And if you plan on buying a 4.5k 18y/0 SF or PG with perennial allstar or higher potential, LOL good luck. They are going for 1.2mil minimum. Some allstars and stars are going for a million as well.

TL is too expensive. I didn't draft exceptionally well this year, but a 4.5 salary 19 SG isn't TERRIBLE. And would cost be 250k anyway. Plus I get another player for free.

This Post:
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137519.36 in reply to 137519.26
Date: 3/29/2010 10:49:48 PM
Overall Posts Rated:
55
But you'd put poor Slobovich out of a job.

Lord knows he'd prefer cruising solo on the backroads of Indiana looking for kids shooting at hoops on the sides of their barns than sit crammed into the pressbox at the United Center while well-heeled players with three digit numbers on their backs are measured for their vertical leap.

C'mon, think of the boozehound. (Though Joe says the press food table at the United Center isn't bad at all. Not bad at all.)

This Post:
00
137519.37 in reply to 137519.36
Date: 3/30/2010 11:51:11 AM
Overall Posts Rated:
00
It would be nice if there was a bit more interaction throughout the season with the draft system. Maybe fewer scouting "points", but you may choose where to allocate them?

However, I feel the draft is not a total waste. It depends on 2 factors:
1 - How much information is available to you
2 - How much information is available to opponents who select before you

First off, you need to be able to see the talent in order to choose it properly. However, if your opponents can see the same information, the best talent will most likely not fall to you. This gives a benefit to teams who are in BOT leagues, finish lower in standings, and whose opponents decide not to invest in scouting.

Luckily for me, I have chosen very trainable players in the 2 drafts I was actively scouting even though I have been a consistent playoff team. I even pulled a 5* ability, 5* potential 6'10 18 year old forward in the most recent draft. My second round picks have been a top 10 ranking player on my draft board.

Here is a thought that just ran through my head: Talent distribution in the draft depends on how much total money your league has entered into the draft. If you are in a bot league, you will probably get the top talent in the draft, but he won't be on par with a full user controlled league top talent. If you are in a fully user controlled league maybe you get the 10th best talent, but he will be more trainable than the 10th best talent in a BOT league. This idea has holes, such as potentially widening the gap between lower and higher divisions, though.

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