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BB USA > BuzzerBeater VS Hattrick

BuzzerBeater VS Hattrick

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This Post:
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140883.27 in reply to 140883.26
Date: 5/20/2010 3:31:31 PM
Overall Posts Rated:
485485
I'd only go for this if there was some sort of status bar on his player page that started changing colors when you were closing in on the cap. How frustrating would it be if the 5'11" PG was capped at respectable handling, yet had a massive end cap on something like inside defense?

What an interesting statement. I always thought of potential as related solely to salary, and that the particular mixture of skills a player had was at our (the coach's) discretion, as long as the salary cap (as vague as that might be) was not broken. You seem to suggest that a player has inherent limits that at best may slow down training or presumably at worst never be attained. Is this accurate?

This Post:
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140883.28 in reply to 140883.27
Date: 5/20/2010 7:12:52 PM
Overall Posts Rated:
744744
I'd only go for this if there was some sort of status bar on his player page that started changing colors when you were closing in on the cap. How frustrating would it be if the 5'11" PG was capped at respectable handling, yet had a massive end cap on something like inside defense?

What an interesting statement. I always thought of potential as related solely to salary, and that the particular mixture of skills a player had was at our (the coach's) discretion, as long as the salary cap (as vague as that might be) was not broken. You seem to suggest that a player has inherent limits that at best may slow down training or presumably at worst never be attained. Is this accurate?


I my statement was in reply to Steve's idea of having caps on particular skills, as opposed to overall skill. This is not currently the case, no.

While caps are somewhat related to salary, some skills are cheaper than others, and you'll find that more well-rounded players will cap out sooner salary-wise than for example a C with only RB IS ID and SB and all other skills in the atrocious-awful range. (I hope that sentence makes sense.)

(http://www.buzzerbeater.com/community/fedoverview.aspx?fe...)
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This Post:
00
140883.29 in reply to 140883.28
Date: 5/21/2010 5:02:36 PM
Overall Posts Rated:
4040
I'm not quite sure how I even found out about BuzzerBeater. I think I clicked an ad somewhere but I don't remember where. Anyway. So I've been playing Hattrick for about a month now, even though I have been aware of it for a while and I think I may have played years ago. I've been playing BuzzerBeater for a little over a week now and I have to say, ever since signing up, I've been logging into Hattrick less frequently. Perhaps BB has more appeal to me because it's a sport I have more knowledge of, having grown up watching basketball. Short of the World Cup every 4 years, the occasional EPL match, and the once-in-a-blue-moon MLS game, I really haven't been watching soccer all that much, so while I understand the game for the most part, there are intricacies that I'm sure I'm missing.

The biggest element of BB that I enjoy would have to be live games. Sure, it's text driven just like HT, but there's something about the scoreboard and the basketball court with missed/made shots, and just the general pace of the action that keeps me glued to my monitor (live chat is a big plus too). HT matches are for the most part dull. Often times you have to wait minutes for the text to even update because apparently nothing exciting happened worth mentioning.

One of the biggest drawbacks in HT, at least for me, is the skill dependency of players, or rather the lack thereof. There is generally 1 skill that is needed and secondaries that help, but that game favors more specialized training, whereas this game seems to favor more well-rounded players. A lot more skills get factored into a player's performance in this game, or at least that's the impression I get. I also like potential. Not every player was destined for greatness. Some can be really good. Some can be decent enough to contribute, and some can be stars with a hall of fame career. I simply love that how and what I train my player in will be affected by how much he can learn. It adds another layer of management to the game. And let's face it, if we're playing BB, we're all pseudo General Mangers at heart. If all we cared about was putting together the most talented, already fully trained team, we'd be playing Fantasy Basketball instead.

P.S. I read some people complain about not being able to reply to all. Not sure if you're aware, but you can select "Everybody" from the drop down list when you hit reply.

Last edited by ShootingStars at 5/21/2010 5:03:32 PM

This Post:
00
140883.30 in reply to 140883.29
Date: 5/21/2010 5:21:37 PM
Overall Posts Rated:
1111
Having to train multiple skills makes bb a lot more fun than hattrick. For hattrick you set your training and you leave it there for around 2 seasons minimum only adjusting amount of training used for stamina. Also what is winger? there isnt really a winger skill in real life. The specialties in hattrick should be things you can train that you need for all positions. For example quickness, heading, power. If those were things you could train in hattrick and you needed to train to go along with a players primary skill, then it would rival buzzerbeater. Hattrick also has a chat on the matchviewer, or maybe they used to and got rid of it but i remember you could only talk if the person you were playing was there too, there wasnt a spot to talk to players in your league or players in usa that are on.

This Post:
00
140883.31 in reply to 140883.25
Date: 5/23/2010 1:06:29 AM
Cassville Yuck
II.3
Overall Posts Rated:
553553
Second Team:
Yuckville Cass
I agree, a few upgrades to the whole draft process could really push this game into greatness. The fact that you unload cash at a scouting pool and get no feedback for months is a little disturbing. I would find it incredibly entertaining if your draft class was released to you at the beginning of the season. Of course upon release, all you can see is player 1 through 48 and that's it. As each week goes by, depending on the amount of capital invested in the scouting, more information appears on your draft list. You would then be able to direct your scouting department to revisit certain guys and never see others again. Total personalization of your draft class and target areas without compromising the integrity of the draft.

This Post:
00
140883.32 in reply to 140883.31
Date: 5/23/2010 3:48:44 AM
Overall Posts Rated:
137137
Exactly, what if you could use you scouting pts each week to actually scout players and get info/box score as you direct them.

I also think the draft pool needs to be expanded, so that people at the top of the division don't have zero chance of getting decent players.