BuzzerBeater Forums

Help - English > Ideal JR for SF

Ideal JR for SF

Set priority
Show messages by
This Post:
00
228815.27 in reply to 228815.22
Date: 10/29/2012 2:47:13 AM
Overall Posts Rated:
88
Have you or someone has a list with the cost of every single skill in relation with the position? That would be a great help.

This Post:
00
228815.29 in reply to 228815.24
Date: 11/1/2012 9:18:18 AM
Overall Posts Rated:
22
Here is my two cents on this topic. I personally always ran a SG in SF spot, but I can say that for my guards I never had more than 10JR so for SF to have anything higher is nonsense to me. Guards with 9-10 JR in D.IV - D.III will hit threes in around .40. So what's I'm saying is that SF with JR 8 will do just fine, don't need to get it up to 10 unless you are building RnG SF. Otherwise just save the cap and salary and focus more on other skills. Then for JS 19-20 is a waste on SF especially. You don't need more than 16-18 and greater than 16 is for D.I.

This Post:
00
228815.30 in reply to 228815.29
Date: 11/1/2012 10:22:30 AM
Overall Posts Rated:
32293229
Guards with 9-10 JR in D.IV - D.III will hit threes in around .40. So what's I'm saying is that SF with JR 8 will do just fine, don't need to get it up to 10 unless you are building RnG SF. Otherwise just save the cap and salary and focus more on other skills. Then for JS 19-20 is a waste on SF especially. You don't need more than 16-18 and greater than 16 is for D.I.


I can quite definitely dispute that a 9-10 JR guard will knock down anything near 40% of his threes in III, at least against teams that are of III caliber and not tanking/bots.

Message deleted
This Post:
00
228815.33 in reply to 228815.30
Date: 11/1/2012 2:59:04 PM
Overall Posts Rated:
22
Guards with 9-10 JR in D.IV - D.III will hit threes in around .40. So what's I'm saying is that SF with JR 8 will do just fine, don't need to get it up to 10 unless you are building RnG SF. Otherwise just save the cap and salary and focus more on other skills. Then for JS 19-20 is a waste on SF especially. You don't need more than 16-18 and greater than 16 is for D.I.


I can quite definitely dispute that a 9-10 JR guard will knock down anything near 40% of his threes in III, at least against teams that are of III caliber and not tanking/bots.


Yes sorry, posted before checking. They can hit in a range of .30-.35

From: ibarix

This Post:
00
228815.34 in reply to 228815.13
Date: 11/2/2012 12:20:04 PM
Overall Posts Rated:
706706
I don't think JR is that important for a SF in LI tactic. If you want a SF for that tactic, I would rather train more driving and maybe some passing.


You are right. JR is not so important. According to coach parrot, SF in Look inside needs more IS, REB, PAS and OD in that order of importance.

From: RayRAY

This Post:
00
228815.35 in reply to 228815.34
Date: 11/6/2012 9:08:40 AM
Oneal
II.4
Overall Posts Rated:
2323
Second Team:
HK Training Center
May I ask a question?
If I have 2 SF with the same IS, ID, RB,
first one has better HA and PAS but weaker JS,OD,
second one has better JS, OD but weaker HA, PAS.
Which one should I choose for Look inside's SF and PF?

From: ibarix

This Post:
00
228815.36 in reply to 228815.35
Date: 11/6/2012 9:49:06 AM
Overall Posts Rated:
706706
May I ask a question?
If I have 2 SF with the same IS, ID, RB,
first one has better HA and PAS but weaker JS,OD,
second one has better JS, OD but weaker HA, PAS.
Which one should I choose for Look inside's SF and PF?


Good question.
Coach parrot says that JS, OD and PAS are much more important for SFs in Look inside then for PFs which is logical. HAN is about equal. OD is very valuable in this game so I would put second player (better JS, OD) at SF and first one (better HAN, PAS) at PF spot.

From: RayRAY

This Post:
00
228815.37 in reply to 228815.36
Date: 11/6/2012 10:50:30 AM
Oneal
II.4
Overall Posts Rated:
2323
Second Team:
HK Training Center
Thanks!!
I usually put a better JS and OD to SF position becasue I also think OD is important.

Advertisement