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The New Engine Changes

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This Post:
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23472.27 in reply to 23472.3
Date: 4/9/2008 12:58:51 PM
Overall Posts Rated:
9696
A balanced and flexible team is always a good idea, and the game engine tries to reward it.

Now, here's what we do to try to help an inside team in that spot: when we know that you need to take a three-pointer, we'll partially ignore your depth chart and if you have a really good shooter on the bench, we'll bring him into the game to help you have a better chance to make the shot.

After reading the full post from Patjebono and knowing there where about 25 replies I was aware it would take me much time to read all.
After reading your post, I just stopped reading other replies, because this one says it all.
As you requested I will give some feedback on these few points of you I quoted.

First one: I can confirm that this seems to be true. I think of myself to have a prety balanced team. I have no real starplayers, and should 1 get injured (unless it is one of my 2 best PGs) I don't think my team will be weakened in any way. I had no problems whatsoever with the new engine, while it seems that less balanced teams do have trouble winning as easely as before.
I'm not telling it is a good thing, or not, I just feel that what you tried to achieve, is what you achieved.

To the second point: I think this is a great idea. It would also be logic for a coach to field their 3 point-guys in the final minute if they need to make 3 point shots. Very good idea!

They are not your friends; they dispise you. I am the only one you can count on. Trust me.
This Post:
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23472.28 in reply to 23472.21
Date: 4/9/2008 4:30:55 PM
Overall Posts Rated:
00
I'm training guards, and before the changes in the Game engine, I did not stand a chance against an inside focused team. If you look at these two games (2475276) and (2475323), my opponents and my team are more or less evenly matched in the ratings (my outside advantage against their inside advantage). The effort level is probably the same in both games (I'm certain of that in the second game). Still I loose by 34 and 15 points (and only because I played a much better 4th quarter against the reserves).

So from my point of view, the changes in the game engine were necessary, or I would have switched to an inside Training regime. But I can't quite assess the changes yet, since my opponents were not that tough since then.

This Post:
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23472.29 in reply to 23472.28
Date: 4/9/2008 5:06:31 PM
Overall Posts Rated:
11
I also focused on inside, due to training, but also last season i understood that a winning team should have at least some degree of balance, outside players with high ratings in shooting, range, defense handling & passing are very expensive, but you can find a quite good shooter with low defense or a good defender with high passing & handling but pitiful shooting with reasonable-low prices.
With those players a 3-2 defense works fine, 1-3-1 is a bit extreme, but useful when your oponent lacks of rebound (study your opponent) and also you have a good shooter for match end situations.
IMO TIE/CT had always affected defense , inside and outside, since i think its a percentage, the higher will go down more, and also i think long range shooting (just look my 3P percentage) but from ASG it's not showed on ratings any more. I'm not happy with that change, since playing TIE often, my opponents used to underestimate me, but now i think they are helpful to estimate real team potential

I'm also a bit worried about this match(2846823) because it may reflect a normal/CT result. But also i believe that normal + high enthusiasm is better than CT + normal enthusiasm. (I hope it's true) btw, does this sentence " looked like the only team trying out there." mean the other team played CT?




This Post:
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23472.30 in reply to 23472.8
Date: 4/9/2008 5:18:33 PM
Overall Posts Rated:
11
Shot blocking is definitely 100% useless right now.

I disagree with that. in RL a good shot blocker has a noticeable impact on many players, based on intimidation and psychology, most players use to fail more shoots or not shoot for a while after being blocked.
I don't think BB takes acount on that but in exchange Shot blocking has rewards looking on inside players training. I missed SB training last season (thought as you) but this one after three weaks of SB training i got SB pops and also other skills pops. balanced training is faster than monoskill training and also make better players (with higher salaries :( )

From: Emilio

This Post:
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23472.31 in reply to 23472.29
Date: 4/9/2008 5:22:39 PM
Overall Posts Rated:
329329
It means CT vs. TIE

¡Me aburro! (Homer Simpson)
From: rodolfo

This Post:
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23472.32 in reply to 23472.31
Date: 4/9/2008 5:27:00 PM
Overall Posts Rated:
11
It's a great result then . Thank you very much, i'm less worried now :D

This Post:
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23472.33 in reply to 23472.28
Date: 4/9/2008 6:06:44 PM
Overall Posts Rated:
506506
So from my point of view, the changes in the game engine were necessary, or I would have switched to an inside Training regime. But I can't quite assess the changes yet, since my opponents were not that tough since then


That's what I said in my first post as well, but I think they went from way right to way left, if you understand what I mean. From black to white, from day to night ;).
(ok i'm exaggerating a bit lol)


Last edited by BB-Patrick at 4/9/2008 6:07:34 PM

This Post:
00
23472.34 in reply to 23472.31
Date: 4/9/2008 7:37:30 PM
Overall Posts Rated:
196196
Just to document my findings.. I have lost when playing the other top teams in my series.. and I contribute a lot to HCA. (I have been drawn away to my top 2 rivals both seasons I have played!)

Anyway - I know for a fact my players stats are up there so I am now questioning 2 things.

1) Stamina - As many of you know i have shown little care/respect towards increasing my players stamina and although i dont seem to suffer late collapses (in fact the reverse as my bench is often stronger than my starters) I may have to review this.

2) I had a crazy thought that local players play better in their local countries. Crazy I know for sure but I know again for a fact that the old japanese 30yo SF (now dropped - Atroc passing/handling) and one of our current top PF's (again you wouldnt give him a second glance on the TL believe me) are banging in points like crazy every week rain or shine...I have nothing else other than a hunch on this and am interested to hear if other users also feel there maybe a bias towards buying local...

As some of you may know I have a pretty international team (no japanese!) and just wanted to know if this could have any truth to it or am I just losing it!!

This Post:
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23472.35 in reply to 23472.3
Date: 4/10/2008 11:31:29 AM
Overall Posts Rated:
576576
I was just talking with another manager and there are some basic things that are still confusing, and we've both been here since the start of beta testing.

1- One key issue which has never been addressed is, does inside shot skills have an effect on players that drive in for layups/dunks? For instance, a guard that has good driving seems to get into the lane more and take more layups/dunks/pull-up jumpers. Does their inside shooting, and/or the opposing player(s), inside defense effect those shots?

This is a key issue because if inside shot does matter, esp for guards who have high driving, then it will have an effect on players value and what tactics they are useful for.

2 - Does the game engine take into account a players skills when selecting shots? It's seems that if one player is a really good shooter and/or against a bad defensive player, the engine leans toward that mismatch to take a lot of shots. The GE's ability to apply your offensive tactic in a way that your team is looking for good shots and avoiding bad shots would be essential to running a balanced offense. IE, a guard that has low inside shot shouldn't go inside and post players up, and a PF w/ low jump range should naturally avoid taking 3 pointers.

If you have good inside scorers and bad outside scorers, you can play look inside/low post. If you have good outside scorers and bad outside ones then motion/r&g are easy choices. But, if you have good inside and outside scorers, and you play base/ptb/patient, how can you keep your PF/C from taking bad outside shots and your guards from taking bad inside shots?

"Well, no ones gonna top that." - http://tinyurl.com/noigttt
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