When I was searching a top french player, I was competing against team which had a balance of +10, +20 and +50M in their transfert list. Once they recruit a top player at a decent price, they put him in the trade market again until they find someone ready to pay +20-50% of the price they brought it.
So I'm curious to know what your think about it. Will you take care of this or you consider it's acceptable ?
What is actually wrong here? Any team has the right to buy and sell players. Is it OK if they profit? Yes, if it's not daytrading. Especially if they receive additional training. Maybe I missed your point here, please explain if I did.
Is there plan to add an official position to NT staff ? And give them some "power" too. At least an assistant or someone of sort.
No, sorry.
1. - it's quite frustrating, when your team operates in a country with a large user base, to have to be at the very top in order to do any meaningful international games. Have you, or would you consider a lower level type of BBB league ? Say one for D2, one for D3, etc ?
2. - how did you settle on the game engine of BB come about ? Was it more from enjoying basketball and did you have originally a style of play you wanted to promote, or is it all based on finding programing solutions that would make the end result balanced ?
3. - last thing, did anything player do surprise you and can you give examples ?
4. - well, maybe something else: dolphin on my iOS phone has never let me access live games. Could you have a tech page set up to explain how that would work ?
1. No, we haven't considered it.
2. I'm not sure I understand the question, but I'll try and give an answer. I guess the programming solutions are based on some statistical numbers we are trying to achieve (in order to make a better copy of the real life basketball game), but sometimes we just want to do something fun and exciting and do that. There's no rule.
3. Yes, and no. It would take too much time
4. We found that it works nicely on Android so I figured that it must work on iOS too. I remember, though, some users reporting other browsers with flash support working on iOS, but I cannot recall which exactly. Maybe someone will chime in and help us. Once they do, I'll add that to the list of them on the bugs page. I have opened a thread there
(267338.1) where we can then discuss the good and bad experiences on these OS-es and devices.