162 online at 05:05:26

BuzzerBeater Forums

USA - III.7 > Season 65

Season 65

Set priority
Show messages by
This Post:
00
324226.27 in reply to 324226.26
Date: 7/25/2024 10:14:30 PM
Monster Island Kaiju
III.7
Overall Posts Rated:
7474
Thanks for doing this. I don't think Conrad is having as good of a season so I doubt he makes the cut. I'm curious to see how efficiency and rating affect the selections as opposed to stats.

This Post:
00
324226.28 in reply to 324226.27
Date: 7/25/2024 10:32:00 PM
Slashing Dragons
III.7
Overall Posts Rated:
3939
That's a good question. I only consider a player to be able to qualify for the position they played the most games at, but for ease of gathering stats, I took all their league games and favored the big 3 stats: pts, assists, rebounds and especially favored those on the leaderboards. Cisong and Lochaitis were on 2 leaderboards, so they seem like locks.

No idea how rating factors in, you might be on to something though.

This Post:
00
324226.30 in reply to 324226.29
Date: 7/29/2024 12:58:54 AM
Slashing Dragons
III.7
Overall Posts Rated:
3939
I think there is some mechanic that determines a players primary position based on games played at a position, maybe even total minutes.

Cumulative totals at a position would make alot of sense.

From: Mongo
This Post:
00
324226.31 in reply to 324226.30
Date: 7/29/2024 8:32:30 AM
Dark Matter
III.7
Overall Posts Rated:
1111
You guys give this game a lot of deep thought! I’m still trying to figure out good and bad players and rotation 😆. No wonder you’re so damn hard to compete against…!

Last edited by Mongo at 7/29/2024 8:33:24 AM

This Post:
00
324226.32 in reply to 324226.31
Date: 7/29/2024 9:31:00 AM
Monster Island Kaiju
III.7
Overall Posts Rated:
7474
I'm right there with you. I've been reading that it's not only individual stats that affect a players performance, but also the stats of teammates. For instance, if you train rebounding on your PG it will raise the overall rebounding ability of your team even if he doesn't get many rebounds---making your C and PF better on the boards. This makes absolutely no sense to me.

This Post:
00
324226.35 in reply to 324226.34
Date: 7/29/2024 12:22:50 PM
Monster Island Kaiju
III.7
Overall Posts Rated:
7474
And it's virtually free for guards to train. I think it's more of an exploit than a feature at the moment.

Message deleted
This Post:
11
324226.37 in reply to 324226.35
Date: 7/30/2024 11:39:59 AM
Evergreen Xenos
III.7
Overall Posts Rated:
1111
It's only free on the salary side. It trains very slow and eats into the build cap so it's very expensive on those 2 resources. If you start a rookie guard(6'4 and under) with 4-8 rebounding and never train it he's going to be in a good place.

Advertisement