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BB Global (English) > Testing the "empty lineup prevention" code in Private League matches

Testing the "empty lineup prevention" code in Private League matches

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This Post:
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259887.273 in reply to 259887.272
Date: 2/16/2015 4:06:26 PM
Overall Posts Rated:
370370
A guy had +22k merch after a DNP, and +31k after a game played as sub.

A quick question: are you saying there is a way to determine how much of the weekly merchandise sales are attributable to each player? Thanks.

This Post:
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259887.274 in reply to 259887.273
Date: 2/16/2015 6:32:18 PM
Overall Posts Rated:
690690
You can estimate the amount by calculating the merchandising difference between a week without NT game and one with a NT game.

Merchandising from NT games is a % of the salary.

This Post:
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259887.275 in reply to 259887.274
Date: 2/16/2015 8:34:52 PM
Overall Posts Rated:
370370
Ah, okay, NT matters ... to managers at that level. Is there a way to distinguish between $5000 / $10,000 in no-game / game weeks versus, say, $20,000 / $25,000? Either way the difference is $5k. Just curious for the day I am at the upper levels and hob-nob with NT's. Thanks.

This Post:
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259887.276 in reply to 259887.268
Date: 2/17/2015 1:10:58 PM
Overall Posts Rated:
6060
The sub pattern with blank/LCD was already in the game. Surely they can implement something similar without the blank.

+1


+1

From: BarryS

This Post:
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259887.277 in reply to 259887.276
Date: 2/17/2015 1:21:57 PM
Overall Posts Rated:
6060
I wanted to reiterate the point that the BLULTCD for me for a few seasons substituted smartly with players on my team with proficient stamina! (I mean 33 to 38 mins a game! ) This engine had always penalized you got having your players in the best shape possible which takes away from so much realism!

With the sub patterns along with max stamina won me games alone.

BB players IRL are in peak shape and should not be penalized for it.

The BLU addressed this issue just nicely.

High stamina less injuries. ....... mediocre stamina more and longer injuries. IRL if a player constantly plays play past his peak of energy. .. is he more susceptible to injury?
Adjustments need to be made.

Last edited by BarryS at 2/17/2015 1:44:56 PM

This Post:
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259887.278 in reply to 259887.277
Date: 2/17/2015 4:06:41 PM
Overall Posts Rated:
370370
High stamina less injuries. ....... mediocre stamina more and longer injuries.

From everything I have read, that is a myth about BB.

This Post:
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259887.279 in reply to 259887.278
Date: 2/17/2015 5:52:52 PM
Overall Posts Rated:
6060
You can't slice the post you must let the whole post sink in to get the understanding.

But to address what you said about being a myth. ..I was reflecting on RL... yes it is a game but the substitutions with my team with strong to prominent stamina was in the mid 30s for most of the season last.
BLULTCD provided this.

Can we agree that the chance of injury is significantly higher with more mins logged? Again BLU countered this.

Message deleted
This Post:
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259887.281 in reply to 259887.279
Date: 2/17/2015 9:07:57 PM
Overall Posts Rated:
370370
Can we agree that the chance of injury is significantly higher with more mins logged?
Of course. Injuries are randomly generated, so they correspond 1:1 with minutes. BLU cannot change that.


Again BLU countered this.

BLU, if anything, put your best players on for more minutes than you might have chosen, an adverse effect.

This Post:
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259887.282 in reply to 259887.281
Date: 2/17/2015 9:52:50 PM
Overall Posts Rated:
6060
I need you to study my games last season. ....ALL games were BLU... then perhaps you will see what I'm saying. ... look at the min distribution.

This Post:
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259887.283 in reply to 259887.282
Date: 2/18/2015 12:42:45 AM
Overall Posts Rated:
370370
If I saw your roster and the rosters of your opponents and had an unlimited amount of time to scrutinize each game ... but I don't. I'll have to take your word for it that BLU somehow had some sort of value to you.

BB is a better game without it, though, is my belief.

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