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coachParrot - assistant tool

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This Post:
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119279.274 in reply to 119279.272
Date: 10/30/2015 10:04:57 AM
Overall Posts Rated:
14901490
Yes Gully is correct. Note that you can also use http://beta.buzzer-manager.com/effectif/ to take down this kind of roster data, but you need to work around it a little more.

This Post:
11
119279.277 in reply to 119279.276
Date: 10/30/2015 10:56:10 AM
Overall Posts Rated:
14901490
That's to give you an idea of how good the players are at a given position:
- Under "Player display", the option by range does not seem to be working, so just leave "Total Output /0"
- Under "-> rating" you can see the contribution to the selected team rating that a player is expected to have. When you select your players from the drop down menus in the area E2:Z17 you will see a number. That number is the the type of info you selected in "-> rating" and it might be a specific team rating or the overall sum of the impact to team ratings. I would simply leave "sum of team ratings /0" there

Finally the last cell "Player sort order" is a filter which will sort the table with your players in B20:AI38 by the criteria you select. I think that should be clear what it does just by experimenting with it.

None of these options has any effect on the lineup or the tactics you select. They are just there to help you select.

Last edited by Lemonshine at 10/30/2015 10:58:57 AM

This Post:
11
119279.279 in reply to 119279.278
Date: 10/30/2015 11:23:43 AM
Overall Posts Rated:
14901490
You don't need to concern yourself with any of that to be honest. Those are the contributions to the team ratings which are summed up in cells AL17 and AM17. I rarely look at individual contributions and usually just look at the totals. Individual contributions may be useful to compare players with different skill levels and different Game Shape. So for example, in rare occasions I would look at Cell H3 to understand who would be the PG with the best Perimeter Defense given the combination of skills, GS and Stamina (in other words: is the best defender a guy with 10OD, 7GS and 5 stamina or a guy with 8OD, 9GS and 6 stamina?)

In general to get what you're asking for, you only need to do this:
1) Select a lineup with your expected minute splits and defensive assignments in E2:Z17 (I'd use starter 40 minutes and backup 10 minutes, until you figure out what the likely splits are). Basically change the cells in purple and blue as appropriate.
2) Select "Offense" in C4, "Defense" in C6, "Location" in C8 and "Enthusiasm" in C10
3) Check the values in AB11:AH18 and in AL17 and AM17. These are the values that estimate what your ratings will be with the setup you selected

Then if you want to compare tactic, given a specific lineup, you can repeat point 2) and see how those values in point 3) change. That hopefully will tell you what is the tactic/lineup combination that will produce the best team ratings.


A note of advice. This tool is useful and give you an insight on which tactics should be more suitable for your players. However, you should always scout your opponents and see what his strength/weaknesses are both in terms of team and individual players. It's very possible that a tactic which gives you 100 bbstats will work better than a tactic which give you 102 bbstats because you are focusing on the weakness in the opponent defense or you are setting your best defenders against the opponent's best offensive players. I hope this makes sense.

Last edited by Lemonshine at 10/30/2015 12:42:37 PM

This Post:
00
119279.281 in reply to 119279.280
Date: 10/30/2015 7:30:04 PM
Overall Posts Rated:
14901490
No problem. I think you'll find Base Offence and R&G are usually inferior tactics, but any of the others can be best depending on your roster. My best lineup in Utopia works best with Princeton for example and when I experimented in Private League last season I found that it was largely the case.

Clearly you can't play the same lineup every game because you need to manage the GS of your players, so you will need to tailor your tactics to the opponent (also to avoid being predicted).

Personally I do a tentative lineup for the 3 weekly games on Friday, based on my opponents overall strength and GS, evaluating their strength and weaknesses and selecting a tactic which makes sense for each game given the players I plan to use and the best recent lineup used by the opponent. While doing this I change my possible lineups in order to boost the ratings and avoid being caught by GDP while (hopefully) keep my players close to the 60-65 minute mark for GS. It's a balancing exercise that requires experience and knowledge of your own team on top of being able to predict accurately (CP helps for this) whether a game will be a blowout in your favour.

This Post:
00
119279.283 in reply to 119279.282
Date: 10/31/2015 12:28:30 PM
Overall Posts Rated:
14901490
I never really bothered to recalculate the 4 coefficients for the salary in Coeff AA2:AB5, but I might do next week.

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