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BB Global (English) > Testing the "empty lineup prevention" code in Private League matches

Testing the "empty lineup prevention" code in Private League matches

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This Post:
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259887.278 in reply to 259887.277
Date: 2/17/2015 4:06:41 PM
Overall Posts Rated:
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High stamina less injuries. ....... mediocre stamina more and longer injuries.

From everything I have read, that is a myth about BB.

This Post:
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259887.279 in reply to 259887.278
Date: 2/17/2015 5:52:52 PM
Overall Posts Rated:
6060
You can't slice the post you must let the whole post sink in to get the understanding.

But to address what you said about being a myth. ..I was reflecting on RL... yes it is a game but the substitutions with my team with strong to prominent stamina was in the mid 30s for most of the season last.
BLULTCD provided this.

Can we agree that the chance of injury is significantly higher with more mins logged? Again BLU countered this.

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This Post:
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259887.281 in reply to 259887.279
Date: 2/17/2015 9:07:57 PM
Overall Posts Rated:
370370
Can we agree that the chance of injury is significantly higher with more mins logged?
Of course. Injuries are randomly generated, so they correspond 1:1 with minutes. BLU cannot change that.


Again BLU countered this.

BLU, if anything, put your best players on for more minutes than you might have chosen, an adverse effect.

This Post:
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259887.282 in reply to 259887.281
Date: 2/17/2015 9:52:50 PM
Overall Posts Rated:
6060
I need you to study my games last season. ....ALL games were BLU... then perhaps you will see what I'm saying. ... look at the min distribution.

This Post:
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259887.283 in reply to 259887.282
Date: 2/18/2015 12:42:45 AM
Overall Posts Rated:
370370
If I saw your roster and the rosters of your opponents and had an unlimited amount of time to scrutinize each game ... but I don't. I'll have to take your word for it that BLU somehow had some sort of value to you.

BB is a better game without it, though, is my belief.

This Post:
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259887.284 in reply to 259887.283
Date: 2/18/2015 6:13:13 AM
Overall Posts Rated:
6060
That response is a fair one.

Let me snap shot it then. It has been posted already about the min increase. ... my SG last season averaged 35 mins for the season. ..... now it's up to 41 with him playing a full 48 last night.

Please 'tweek' this!

This Post:
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259887.285 in reply to 259887.284
Date: 2/18/2015 5:46:19 PM
Overall Posts Rated:
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Okay, but what other conditions have changed? Stamina of both him and his replacements, the relative quality of him and his replacements, the closeness of games, the attributes of his opposing player and your opposing team, on and on ... all affect it. To be fair, BLU was just an exploit that they finally got around to closing. We can learn to cope w/o BLU, surely.

This Post:
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259887.286 in reply to 259887.285
Date: 2/19/2015 6:13:00 AM
Overall Posts Rated:
6060
Other conditions?

Heavy mins means more chance of injury. ... have you not seem that in your time yet, go by your own games played.

Why on earth do we have stamina here then? It should not be the better stamina you have the more mins played. .. it should be direct effectiveness throughout the game. In the BLU FIX and Injecting your lineup manually having mediocre stamina is the way to go. .... this in itself is just wrong in spirit.

This Post:
00
259887.287 in reply to 259887.286
Date: 2/19/2015 12:52:48 PM
Overall Posts Rated:
370370
Other conditions?
Yes, just what I listed there, for example.

Heavy mins means more chance of injury.
I already agreed with that. Twenty minutes played, twenty chances of injury. Forty minutes played, forty chances of injury.

Why on earth do we have stamina here then?
Performance deteriorates as fatigue sets in. With good stamina, performance deteriorates more slowly.

This Post:
00
259887.288 in reply to 259887.287
Date: 2/19/2015 5:46:08 PM
Overall Posts Rated:
6060
Other conditions?
Yes, just what I listed there, for example.

Heavy mins means more chance of injury.
I already agreed with that. Twenty minutes played, twenty chances of injury. Forty minutes played, forty chances of injury.

Why on earth do we have stamina here then?
Performance deteriorates as fatigue sets in. With good stamina, performance deteriorates more slowly.


Again why MAX mins for MAX stamina?
There needs to be a change there.

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