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Training minutes in walkover

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From: CrazyEye

To: Foto
This Post:
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141058.28 in reply to 141058.24
Date: 4/23/2010 4:52:31 AM
Overall Posts Rated:
959959
The user complaints because if you are training one position, no player will receive 48 minutes in a WO, so you can't get full training for three players


´but he still could get it when he assigns a backup in the enxt games(or very close to it), against an real opponent his trainee could get foul trouble or get injured so oyou also don't have a guardantee to get your full minutes there.

This Post:
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141058.29 in reply to 141058.27
Date: 4/24/2010 4:12:07 AM
Overall Posts Rated:
4141
With correct stamina and blowout, you can get 36-12 easily. Who sayd that minute management should be easy? It's ment to be challenging and is one of the core functions of this game.


There's a difference between being challenging and being annoying. I've got a better chance of winning the lottery than having my 3 trainee's all get exactly 36 minutes in 1 game, exactly 10 minutes in the other, and exactly 2 minutes in the third.

This Post:
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141058.30 in reply to 141058.29
Date: 4/24/2010 5:29:28 AM
Overall Posts Rated:
13361336
You like easy games, gladly game creators like challenges.
If it annoys you so much, switch to 2 position 5 man training or train 2 guys at one spot. It's not that hard to switch up training that one week you get unlucky.

This Post:
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141058.31 in reply to 141058.30
Date: 4/24/2010 5:20:22 PM
Overall Posts Rated:
4141
You like easy games, gladly game creators like challenges.
If it annoys you so much, switch to 2 position 5 man training or train 2 guys at one spot. It's not that hard to switch up training that one week you get unlucky.


Because I disagree with the training we receive in walkovers, you generalize that I only like easy games? ..alright.

I've been playing buzzerbeater since season 4 and this is the only thing I've ever posted about. When I've had players receive 47 minutes and then get pulled with 30 seconds left, I was fine with it, since I knew that was a risk. But the fact that you refer to the week when I get a walkover as the week I get 'unlucky' illustrates the problem perfectly.

This Post:
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141058.32 in reply to 141058.31
Date: 4/25/2010 2:54:10 AM
Overall Posts Rated:
13361336
How do I tell my guys to play the very exact combo of 36-10-2 minutes in the other 2 games?

I based my opinion on this sentence.
Have you studied walkovers? If you switch to 2 pos training for that week can you get more than 43 minutes for the game? Switch to JS 1vs1 or REB training (depending on position) for that week.
BTW this was your first walkover, ever. It's not like you have a walkover every week. Would you rather like receiving no minutes from WO like it should be?

This Post:
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141058.33 in reply to 141058.32
Date: 4/26/2010 6:42:01 PM
Overall Posts Rated:
4141
Have you studied walkovers? If you switch to 2 pos training for that week can you get more than 43 minutes for the game? Switch to JS 1vs1 or REB training (depending on position) for that week.


Have you read my other posts in here? I'm not focusing on 2 position training. The fact that your only resolution to the problem is to switch my training altogether is terrible.

BTW this was your first walkover, ever. It's not like you have a walkover every week. Would you rather like receiving no minutes from WO like it should be?


Like it should be? Uhh, where's that coming from?

And BTW, this was not my first walkover, ever. Your researching is apparently as poor as your arguing.

This Post:
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141058.34 in reply to 141058.33
Date: 4/27/2010 1:22:41 AM
Overall Posts Rated:
13361336
I agree it was your second WO. I was a bit hasty.
You are training PG, so switch to JS training for that week. You can not train that as one position anyway. You do know that you can switch it back for next week right :) You are talking like one week of a bit different training will ruin your team. Comon, seems like pointless whining to me. You ate losing 1-3 minutes on PG spot almost every week, why do you start complaining when you lose 5 this time.
Like it should be? Uhh, where's that coming from?

No game no minutes. Simple logic.

This Post:
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141058.35 in reply to 141058.34
Date: 4/27/2010 6:20:45 PM
Overall Posts Rated:
4141
It's not that simple really. I have players I don't want to skillup in jumpshot because I can't afford the extra salary they'd command next season, so I wasn't going to train JS this season. You do know that some people have different training plans than you right :)


While we're on simple logic, their lack of game minutes shouldn't affect their minutes in the training room anyway..err, wait? Hard to use simple logic on something that doesn't follow it.

This Post:
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141058.36 in reply to 141058.35
Date: 4/27/2010 6:47:31 PM
Overall Posts Rated:
13361336
Well if you can not handle the extra salary then you have no choise but to take those extra 5 minutes missed like a man.

This Post:
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141058.37 in reply to 141058.36
Date: 4/28/2010 6:47:37 PM
Overall Posts Rated:
4141
Take it like a man? You mean just ignore the issue? You're quite the solutions man.

From: Stauder
This Post:
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141058.38 in reply to 141058.37
Date: 4/28/2010 11:23:43 PM
Overall Posts Rated:
246246
Here are the simple facts to those of you trying to argue the "real life" angle.

1. In professional basketball people do not forfeit because they don't have players. Outside of a catastrophe their are no forfeits and even with a catastrophe the game is usually rescheduled. So the fact is this shouldn't happen so why be penalized for it?

2. You do not get your training done during games. Training is done outside of games. You have a hired trainer in this game...exactly what training is he doing during games???? So those of you saying training comes during games in real life are incorrerct....I am a coach by profession, trust me on this one. Experience comes from games, training absolutely does not.

3. Since training is done in practice...guess what? All players get trained. Now the starters get more attention than the lower reserves because the lower guys on the totem pole usually play scout team, BUT a lot of guys get good training, not just 3-6. In the NBA I would argue that everyone on the roster gets great coaching and training during PRACTICE....that's how players are DEVELOPED.

I am sure I could go on but hopefully those of you on whichever side you are on get the picture. You can't compare this game to real life regardless of how close you try to mimic things. Since it's a game, it is unfair to penalize someone's training because of something that happens as a result of a player dropping more players than he should be allowed to.

How do you fix this? IT'S EASY and it does not involve switching training minutes. All you have to do is GET RID OF FORFEITS! How do you do this? Disallow teams to sell players or fire players once they are down to 5 guys. Now you may say, but what if they don't field a lineup with 5 guys??? Here is how you fix this! On the set lineup page require the manager to keep 5 players in his lineup and make it automatically start 5 guys if they are not in the lineup.

TADA! Not only do I talk about the issues, I provide the answers! Isn't that great? Now on a serious note, can anyone tell me why these simple fixes wouldn't work?

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