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Visible Aggressiviness Stat

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This Post:
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173232.28 in reply to 173232.26
Date: 2/13/2011 5:27:50 AM
Overall Posts Rated:
192192
And how many times have NBA teams sunk their fortunes on a rookie who turned out to be a bust. We're all dealing with the same risk factors.

That makes the case for a hidden potential rating, more than anything.

Here's what I would like to see: visible potential and aggressiveness ratings - and maybe more, such as personality ratings, and maybe even game shape - with margins of error. That 18yo MVP you're spending $2m on may become a star, or maybe merely very good, while that unheralded allstar you landed for $2k may become the face of his country's NT. I mean, if it's realism we're aiming for, that's one way the game can go. You can call these the "non-basketball attributes" and leave the basketball attributes fairly exact.

(^^^ don't quote me on that. it's a hypothetical, and I'm not sure how I feel about it.)

Last edited by RiseandFire at 2/13/2011 5:29:16 AM

This Post:
00
173232.29 in reply to 173232.26
Date: 2/13/2011 7:26:48 AM
Overall Posts Rated:
77
Point is, that player just isnt suddently aggressive. They have been playing for years before 18y in smaller courts and that's where scouts are looking for new players. They should have some kind of view about playing style/injuries. Aggressive action is something that doesnt just "pop up" for people, they grow like that whole their life. It's basic psychology.Big things in life can change that during years, but I guess we dont need accidents and such in real life happening for our players right? No need to be that realistic?

You know... teenage is when human starts for form their true self-image. 18y is no longer truly "teen", it's few years before that and from 18y you can quite much already say what he is going to be and what risks there are. So scouts that have been watching those kids playing... should be able to tell is player prone to injuries or fouls.

Or do you think that scouts never look youngsters playing and just when they are 18y, all players come to club and they just wish they have mentally good player? There's mental, physical and techinal attributes they are watching, starting many years before they are 18y (when they start showing their potential).

Do you think that players just pop up from nowhere to clubs, without additional information about past injuries, fouls and such?

This Post:
00
173232.30 in reply to 173232.28
Date: 2/14/2011 2:09:46 AM
Overall Posts Rated:
809809
And how many times have NBA teams sunk their fortunes on a rookie who turned out to be a bust. We're all dealing with the same risk factors.

That makes the case for a hidden potential rating, more than anything.


+1 ball

best point of the whole debate

what makes more sense to be able to see?
aggressiveness or potential?

that is the slam dunk, argument over right there

This Post:
00
173232.31 in reply to 173232.30
Date: 2/14/2011 10:03:00 AM
Overall Posts Rated:
406406
I am never sure if I should report a team that has sold an obviously foul prone rookie for an uber amount like 2mil+ - imo these prices should be adjusted.

This Post:
00
173232.32 in reply to 173232.30
Date: 2/14/2011 9:10:25 PM
New York Chunks
II.2
Overall Posts Rated:
939939

what makes more sense to be able to see?
aggressiveness or potential?

I think you've just convinced me that potential should also be be hidden. :p

Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!
This Post:
00
173232.33 in reply to 173232.1
Date: 2/14/2011 9:19:26 PM
Overall Posts Rated:
00
what about partial hidden aggressiviness? it could be hidden for 1-2 season, after that show at player stats something like Agressiviness: Average (or low, high).

cause to me, at start no one knows how any player is, but after some season(1-2) or games(30-50) people notice if certain player is more agressive or not.

This Post:
00
173232.35 in reply to 173232.34
Date: 2/16/2011 1:48:00 AM
Overall Posts Rated:
137137
So are there only aggressive and non-aggressive players or is it a range of values?

This Post:
00
173232.38 in reply to 173232.8
Date: 2/16/2011 9:44:27 AM
Overall Posts Rated:
471471
Yes it is a disaster and i feel really sorry for you if you spent $4,000,000 on three trainees only to find all of them will be untranable because they constantly foul out of games. Most 18 year old trainees have to get their minutes in the weekly scrimmage so they don't cost the team too many losses in league games but then when they foul out after 11 minutes they ruin the weeks training, their game shape drops and they become even more likely to foul out in the next game again. Why is every other stat visible and not this one?

How can you see their experience any more than their aggressiveness?


Because every other skill can be improved or declined. Aggressiveness can't change, so it isn't shown.


euhm, i tend to disagree on this. their are other hidden skills, but not everyone knows about them yet...

for example: how can you explain that one player gets injured each season for 3 or 4 weeks, where as some other players hardly ever get injured during their career, and when they get injured, it's a 1 week, max 2 week injury.

my guess is that their are other hidden skills ( of which one that would show how injury prone a certain player is) but that the community doesn't know that much about them yet.

As for the hidden skills, i'd rather have keep them 'invisible'. if you want to know if your draftee is an agressive player, play him in a few games, and see how it goes.

Alot of draftee's faul alot in the beginning, due to their lack in defence, but once trained in defence, that ammount of fauling often goes down, so you can't know for sure if your Draftee is agressive or not, not untill you have had him in your team for a few weeks ( a few meaning having him play atleast 6 games, preferably against opponents that are more or less as strong as your own draftee, cause if you play a 5k draftee against a 50k C, not only will that 50k C destroy your 5k draftee, but your 5k draftee is very likely to pick up fauls because of the difference in skills...)

Keeping those hidden skills invisible is part of the game. it makes it all the more interesting.

Revo

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