BuzzerBeater Forums

BB Global (English) > Tanking

Tanking

Set priority
Show messages by
This Post:
11
218937.28 in reply to 218937.27
Date: 5/29/2012 1:14:39 AM
Overall Posts Rated:
372372
It's nice to see some discussion about this issue, hopefully the BBs take note and consider doing something about it as soon as possible.

I think it's important not to make any solutions to complicated or complex. Sometimes the most simple solution can be the most effective.

For me, the biggest issue with tanking is that teams will tank for part of the season to save up enough money to buy a couple of beasts right before a playoff or relegation series. This surely goes against how the developers originally planned for the game to work. If you remove the ability for teams to buy mercenary players right before the playoffs/relegation series, you instantly remove the temptation to tank half a season to save up enough money to buy these mercenaries in the first place. Teams will be forced to compete with a roster that is sustainable. I can't think of anything worse than trying to compete against a team that buys in a completely unsustainable roster just for the playoffs. The fact that it's happening more and more often is starting to make it the 'optimal' strategy for playing the game, which is a massive flaw.

If teams want to tank, finish on the bottom and get relegated, I don't have a problem with that. Relegating to a lower division is the punishment for tanking and finishing on the bottom. It's when they tank and buy up players to survive a relegation series that is the biggest problem, in my opinion.

If teams want to run with a roster that can only win one game per week, again that's their decision. I think you'll find that if they don't have the option of buying players before the relegation series, this strategy will soon disappear.

The root of the tanking problem is the current playoff eligibility transfer deadline. Until this is moved, the problems with tanking (and buying hired guns for a couple of weeks) will still exist.

Someone also mentioned the same problems with the cup. There's an easy fix there was well (I think this might have been mentioned anyway), by making it that only players on your roster at the quarter final stage or whatever round you think is suitable) can play in cup games.

This Post:
00
218937.29 in reply to 218937.26
Date: 5/29/2012 1:14:39 AM
Overall Posts Rated:
409409
I like yout idea of rewarding more stable roster. This will put incentives for long planning. When you start to long plan for something you might get more involved on that activity than if you're just taking decisions looking at next week.

Tanking is mid-long term plan activity btw. I think we should increase salary floor. Curruntly it's simply ridiculous. Yes, you win less money than if u were tanking without but it should be around 2 times TV contract so every team would have to make a somewhat competitive roster and you could also try to earn some cash by running a low budget team but forced to avoid tanking since you would still be paying for somewhat competitive team.

From: tough

This Post:
00
218937.30 in reply to 218937.28
Date: 5/29/2012 1:24:15 AM
Mountain Eagles
III.1
Overall Posts Rated:
859859
Second Team:
Ric Flair Drippers
That's what I said, a simple answer, just move the deadline over a couple of weeks and it'll be vanished. I know it may not be fair, but it's a good idea to me. Matt's with me. 2 people. Now need a lot more to get on the same page.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: tough
This Post:
11
218937.32 in reply to 218937.31
Date: 5/29/2012 1:32:51 AM
Mountain Eagles
III.1
Overall Posts Rated:
859859
Second Team:
Ric Flair Drippers
Anyone know when, where, who, and how Tanking got started?????????? This is upsetting. I bet everyone back then would think it was a fad, but now it's a real routine strategy to get more $$$$. Problem is too many teams are tanking, not enough $$$ is given to us for making through this game, new players always get themselves into a hole when buying a new player, can't get out, and quit, or start tanking. Most of our roblems in BB right now is with the management of $$$$$$. Time to take a stand. Hopefully the BB Gods are listening to us, BB-Marin, Mark, and Chalres. Hopefully we can eliminate this now! The faster we do, the better BB will for the future. I think the biggest solution would be to give us $$$$ or rewards for our accomplishments, or something!!!!!!! I'm tired of tanking!

Sorry BB if I was a little too harsh, just trying to get point around.

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: Matt1986

This Post:
11
218937.33 in reply to 218937.32
Date: 5/29/2012 1:54:05 AM
Overall Posts Rated:
372372
Anyone know when, where, who, and how Tanking got started?????????? This is upsetting. I bet everyone back then would think it was a fad, but now it's a real routine strategy to get more $$$$. Problem is too many teams are tanking, not enough $$$ is given to us for making through this game, new players always get themselves into a hole when buying a new player, can't get out, and quit, or start tanking. Most of our roblems in BB right now is with the management of $$$$$$. Time to take a stand. Hopefully the BB Gods are listening to us, BB-Marin, Mark, and Chalres. Hopefully we can eliminate this now! The faster we do, the better BB will for the future. I think the biggest solution would be to give us $$$$ or rewards for our accomplishments, or something!!!!!!! I'm tired of tanking!

Sorry BB if I was a little too harsh, just trying to get point around.


This is the most important part. It's basically become the optimal strategy for being successful.

There should be more than one way to be successful, but at the moment it seems like tanking and buying hired guns is the best strategy, one that surely wasn't part of the original vision for the game?

From: tough

This Post:
00
218937.34 in reply to 218937.33
Date: 5/29/2012 1:58:18 AM
Mountain Eagles
III.1
Overall Posts Rated:
859859
Second Team:
Ric Flair Drippers
right on. +1

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: Axis123
This Post:
33
218937.35 in reply to 218937.34
Date: 5/29/2012 2:14:00 AM
Overall Posts Rated:
299299
Tanking is certainly an issue to a lot of people, it seems. I hope the BB gods do listen.

One idea I thought of, to help maintain longevity in a manager's roster, is to (slightly) increase a team's "chemistry" after each game/week/month that they play together.

This Post:
00
218937.36 in reply to 218937.35
Date: 5/29/2012 3:33:06 AM
Overall Posts Rated:
372372
I like that idea, not as a solution to tanking itself, but just as a general idea that would benefit the game experience.

HT has something similar, where each player has a 'loyalty' stat. A player gets a bonus to his skills equivalent to the length of time he has been on your roster, up to a certain period of time (three season in HT, although I would like to see the maximum bonus be a little longer than that).

Players that originate from your team (i.e. players you have drafted, or in the case of HT, scouted) also get an additional bonus to their skills on top of the loyalty bonus, to encourage teams to train their own players.

From: Kukoc
This Post:
00
218937.37 in reply to 218937.36
Date: 5/29/2012 3:48:40 AM
Overall Posts Rated:
13361336
The chemistry idea has been thrown around plenty of times. The reason why it sucks is the fact that it favors older established/rostered teams. It would get even harder to close the cap.
Does anyone have a decent example where a tanking team comes up and wins it all (remember we are talking about big countrys here)? I have seen nothing but fails in Estonia. Teams filling rosters, sitting in minus and are struggleing to get out of divII. I still think you lose money if you have to establish a roster in the first week to compete. This makes them settle for lesser skill for money.
It's funny to see divV team thinking about tanking. If you can't manage that level and have to tank, then you don't have divI in you, I'm sorry.

From: Matt1986

This Post:
00
218937.38 in reply to 218937.37
Date: 5/29/2012 4:34:09 AM
Overall Posts Rated:
372372
It's not purely tanking that's the issue, but more the ability to tank for the majority of the season, before buying up a bunch of players to win a relegation series.

This has become the optimal strategy in leagues were a team has gone bot, as the other teams can safely dump all of their players, safe in the knowledge they are assured a relegations series as they can't finish lower than 7th. Then they buy a bunch of unsustainable salaried players, use the money they made from tanking to pay the unsustainable salaries for two weeks before dumping them after that.

This is just one example where tanking is used as a viable strategy, due to the ability to buy players right before the playoffs. There are plenty of other examples where teams will tank for all or part of a season, knowing they can buy the players they need right at the end of the season.

Surely a better game experience is one where we don't have the option of buying in a group of hired guns and paying them unsustainable salaries, just to win in the playoffs/relegation series?

Advertisement