I'm not saying it's equal to Hattrick because I see it's not (it's pretty obvious), I'm just asking how different it actually is from it. Because there's a set of things that might work in a certain way that some guys may not think it does.
There's a significant difference here, though, in that the "sector" ratings are not the sole arbiter of what happens. In BB, for example, if you put a skilled outside shooter at C and face a team that plays a man to man with a typical low-OD center, even if your outside shooting sector rating is miniscule compared to the opponent's outside defense rating, that guard will put up a load of points and shoot fairly effectively. Secondary skills like passing on big men are also not incorporated into the sector ratings, but the effects of passing are clear often in the results of the game - both for the bigs who have it and more pointedly for those who do not.
It is true that BB-Charles was active in HT before developing BB and that several design decisions (20 levels of skills, training by position played, etc.) reflect that. But the engine itself, while not at all an ideal simulation, is leaps and bounds ahead of the current state of Hattrick.