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Discussion about depth charts

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From: Yuck

This Post:
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263578.28 in reply to 263578.21
Date: 10/24/2014 4:11:35 PM
Cassville Yuck
III.3
Overall Posts Rated:
555555
Second Team:
Yuckville Cass
. I still can't get what is problem of minute option for each player? is it codding?


Exact minute option probleme is this is not what the BB want. Training and GS management is planned to be a little difficult to do. If you can decide exactly, this will be no more a difficulty.


I agree with your thoughts here. Exact minute distribution is not realistic, but we do need usable options that allow your starting five the ability to start two league games without racking up 80 minutes or more in a week. I think it would be silly to go through an entire season and your best guys can only start half the games.

From: Yuck

This Post:
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263578.30 in reply to 263578.29
Date: 10/24/2014 6:13:00 PM
Cassville Yuck
III.3
Overall Posts Rated:
555555
Second Team:
Yuckville Cass
My apologies. I was referring to the PL substitution code we tried last season. It was difficult even when I ran a solid 9 man rotation.

This Post:
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263578.31 in reply to 263578.27
Date: 10/24/2014 10:56:45 PM
Overall Posts Rated:
32293229
I have kinda same players on two positions, SG and PF. Guess what: My SGs played 64 and 80 minutes, but only because I didn't nominate my usual starter SG on cup game (otherwise it would be around 72-72 if I set him as reserve) and my PFs played 70 and 74 minutes. It's that easy.


Not if one of the two has too high stamina (and respectable can be too high for slow offenses). I just in the past week have had two games where a quality backup at SF has played two and one minutes behind my starter with respectable stamina. It's sad to root for your players to foul out because if you bother to have a good backup, you'd like to see them play quality minutes.

This Post:
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263578.33 in reply to 263578.32
Date: 10/25/2014 4:56:07 AM
Overall Posts Rated:
310310
"I think, ideally we should be able to put minute targets on players. Like 10 minutes, 20 minutes, 30 minutes. And the player should get within 5 minutes either way of that mark unless something like foultrouble, OT, injury etc. disrupts it."

That's much better than exact minute-management

Don't feed the troll
From: Nock

This Post:
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263578.34 in reply to 263578.32
Date: 10/25/2014 8:29:14 AM
Overall Posts Rated:
55
I think, ideally we should be able to put minute targets on players. Like 10 minutes, 20 minutes, 30 minutes. And the player should get within 5 minutes either way of that mark unless something like foultrouble, OT, injury etc. disrupts it.

It is very nice idea, or there should be like over 5 minute or 10, 20 and player will get not less than mentioned minute.

Last edited by Nock at 10/25/2014 8:31:33 AM