Here's the real problem.When everyone trains their players the same,people start believing that Look inside is the best offense.That is true but only because all good guards have inside shot nowdays but no jump range.I have been trying to find some good JR passing combinations and seems like noone has that.
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The true beauty of this game is to find the way the formula works and suddenly start winning games with simingly worst roster just because your tactic suited you better and it seems to me like even 10 real life years later noone has actually come much closer to understand what every tactic needs in every position they just go for the all around players again.
Well, while I agree that a lot of it is based on player composition, there is also a fundamental flaw with the engine in terms of outside offenses - shot selection appears to be too constrained by the engine. For example, if you look at my team, I am currently now in the top league in the USA - pretty fortunate to be there, of course, but fairly competitive because my team is obnoxiously highly trained in JR and SB. I almost exclusively face outside zones and outside predictions on GDP, and my team still shoots higher from 3 than from 2 (right now .362 from ouside vs. .358 for all shots). And yet, my team still attempts twice as many two point shots as three point shots, simply because the engine parameters don't appear to be flexible enough to actually let a team that is built exclusively to jack up contested threes do so other than the last minute of the game. And I think it'd be difficult to put together a team more likely to want to shoot threes than this - I wanted to see if it was possible to steer the shot selection toward threes and did everything I could to discourage any other type of shot.
Part of the problem, too, is that training inside scoring guards is easy. One on one training gives training to up to six guys, in handling and driving and inside shot if you go that route, at a high speed, and set up the elastic effect for other skills. Training outside shooting trains half as many players, at a low speed to boot, and then the elastic effect seems to hurt even more (based on my training my guys for their first three seasons in JR). And then when you factor in OD, well, JR + JS + OD is a surefire way to get into the SG salary formula, and if you get all three high the salary shoots up, while punting JR and DR + HA + IS plus ridiculous OD is much cheaper (and effective) on the PG formula.
But when you get past all of that, you also get a bonus to rebounding when you play an inside offense, and LI draws fouls at a much higher rate than outside offenses (which, to my eternal chagrin, do seem to also commit a lot of offensive fouls, even though I have guys who rarely otherwise commit a lot of fouls). I think there was a correction early on in the life cycle of the game, where it used to be outside offense was overpowered, and for pretty much the entirety of my time here, it's been pretty much inside or bust.