BuzzerBeater Forums

Suggestions > Make shotblocking skill useful

Make shotblocking skill useful

Set priority
Show messages by
This Post:
00
67475.28 in reply to 67475.27
Date: 1/6/2009 6:24:46 PM
Overall Posts Rated:
959959
maybe it is a bit off topic, but how it is actual decided when a shot got block ...

Me and some friend of mine decided that it work in addition to ID like charles said(when you don't think at the rating, like me oviously mean), but that seems to be wrong. But we get to this point, because even great shot blockers at c spot, often blocks around 0,5 Shots per game, and usually guards with mediocore blocking leads the shhot block statistik ... So our conclusion was, that SB just works indirect in this game and was important for ID, but not that much like ID skill himself.

This Post:
00
67475.29 in reply to 67475.28
Date: 1/6/2009 6:30:13 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
I think if you do a statistical analysis you will find that shot blocking skill corresponds to the percentage of time a shot was blocked after it was taken. Note that is not exactly blocks per game because all players dont have an equal number of shots taken against them per game.

there are of course other factors too.. but i'm not gonna go into all the details.

Last edited by BB-Forrest at 1/6/2009 6:30:57 PM

This Post:
00
67475.31 in reply to 67475.30
Date: 1/6/2009 8:19:30 PM
Overall Posts Rated:
137137
I think Inside Defense and Shot Blocking should be separate skills -- ID is about positioning and strength -- pushing your man off the block, standing your ground etc. Shot blocking is about jumping and length and timing -- and often the involves a shot from an offensive player that the shot blocker isn't primarily guarding.

In the current system, I think its modeled as a one-to-one type skill. If a SG is shooting, then a SG will try to block the shot. In real life, if the SG has driven in, he may be facing a big man coming over to block his shot. Obviously, this only happens within a certain radius of the basket -- big men shouldn't be coming out and blocking 3-ptrs

I think the shot blocker should have a higher change of fouling. But rather than saying a player with high shot blocking is more likely to try to block a shot and therefore more likely to foul -- I think it would suggest that centers (and power forwards to a lesser degree) be allocated as shot blockers. They'd have additional chances to block shots, but also would have more chances of fouling. I think this works, because in general big men pick up more fouls. Seems like some of them are always riding the pine.

As for fundamental change in season 7...go for it! Give people adequate warning (maybe a season advance notice). You could also let people test the new chances in scrimmages.

Ultimately, you need to keep improving the game and those of us that understand the game, know that shot blocking isn't modeled correctly.


Steve
Bruins


This Post:
00
67475.32 in reply to 67475.29
Date: 1/7/2009 2:52:10 AM
Overall Posts Rated:
959959
with a short look over maybe 20 players with good and worse sb on center you don't see this correspondending ...

Most SB 10+ i see have less then 0ne block per game, like the guys who have seven ;)

I ussually see player liek this, leading in blocking stats -> (860657) if it really a center skills it should be better when even center could block some balls because they got trained in that. I don't know exactly how much blokcing he have, but i know that his manager don't trained him in Blocking ... The last 2 season i heard also from guards who are around top 50 in blocks worldwide, but i don't see a center who made that.

Last edited by CrazyEye at 1/7/2009 3:14:22 AM

This Post:
00
67475.33 in reply to 67475.31
Date: 1/7/2009 11:01:37 AM
Phoenix_Suns
III.5
Overall Posts Rated:
176176
Steve said it all, i think. Wise californian guy... ;)
Shot blocking is an important part of basketball, so it should have a certain importance in BB as well. I wouldn´t like seeing the blocking skill disappear totally but to get some influence in especially the C (and with some concessions to PF) performance. Therefore an "intelligent" game engine would help a lot, as it´s gard to measure the blocking skill just in one-on-one matchups. I don´t know if that can be done quite quickly or if a bigger change would be necessary (if you get rid of only one-on-one matchups huge things will have to follow...).

This Post:
00
67475.34 in reply to 67475.33
Date: 1/7/2009 1:44:22 PM
Overall Posts Rated:
154154
I just think we are mixing two things. Shotblocking on perimeter which is basically part of man to man defense - stretching out to block a shot attempt.And shotblocking inside - a) blocking a man you are guarding by getting a good defensive position and not being folled but pump fakes, dream shakes etc. and b) blocking ashot when you are not staying between the man and the basket by either help defense or chasing your man from behind (it could differ a bit whether the attacker is a guard who drived to the basket for a layup or a bigge man with a little bit of open space trying to finish strong - even dunk). I just don't know how those could be easily implemented into the game where mechanisms are strongly base on one to one game. Another thing is altering shots and level of risk you can take by shotblock attempt because of attacker low FT shooting percentages - that should be implemented too probably not exponential but by some coeficinet added to the formula resulting in better chanve to missed shot or blocked shot. I wouldn't go much for increasing foul rate much or at all. I think it should be more about being able to block that shot or not. Higher blocking skill should not hurt you.

I mean the blocking skill should act differently in game engine according to a position the defensing player plays on court (perimeter players could use it as an addition to OD or ID in case of driving to the hoop; centers should have it as a skill influencing opponents FG% to some extent).

Maybe even an option like Let them play/Sit them could be added into settings to adjust how much your centers and other frontcourt players should try to block shots to solve foul problems.

Sorry fo being a bit long.

This Post:
00
67475.35 in reply to 67475.34
Date: 1/7/2009 2:36:39 PM
Phoenix_Suns
III.5
Overall Posts Rated:
176176
I think we are not mixing things up, I agree with your proposals, this all would just help making the blocking skill more important. For now it just seems to be a one-on-one "can i block your shot or can i not block it" skill, with very few influence on the matchplay. It´s just the question how difficult all those changes are to be done by the BBs and how much it would change the game engine at all...

This Post:
00
67475.36 in reply to 67475.35
Date: 1/7/2009 2:41:09 PM
Overall Posts Rated:
154154
After all I don't have really great shotblockers so please don't rush things!:) (I'm unbiased on how it is affected by FTs I have both great and miserable FT shooters so far).

This Post:
00
67475.37 in reply to 67475.36
Date: 1/7/2009 3:44:51 PM
Guma Terror
I.1
Overall Posts Rated:
3131


i have a question but perhaps a bit off topic


but whats the relation between defensa, shot block and fouls commited by a player ?


since i have excellent player in attackin against my rival with very bad defense (inside for example) yet my player never seems to draw enough fouls my guess if you guard a player which is many times better that you can defend you either give away 40 pints or foul him


in the other side of the field, the average player gets more fould for my player with average defense algo

then how is it decided in game about fouling ? why entire quarters with no fouls ? whats the poing of having depth in the squad ? sorry if this not belong here

This Post:
00
67475.38 in reply to 67475.37
Date: 1/7/2009 10:00:50 PM
1986 Celtics
IV.16
Overall Posts Rated:
88
PLEASE READ (66639.86)

Advertisement